Oh, THAT guy...
Sonic Team Junior
A collection of MD2 models set to replace object sprites in SRB2!
The past year was spent working with SBR2Kart Krew on perfecting the best set of SRB2 Models I can put out. Starting fresh with the release of the Sryder13's new OpenGL EXE mod, I want to focus on classic character represntations for now. The supported releases on this thread will be found in all .zips except the "archives.zip". This special .zip contains all work released on this thread that I have no plans to update in the near future. Please refrain from commenting on the content in it, as they are unsupported at this time. I would love feedback on the classic characters being released/updated this time around though.
All new Sonic
Based on the sprites and animations used in srb2 itself. Merging what works best with the sprites with the potential of model's animation, I believe to have created a sonic model that has accuracy without sacrificing goods tastes.
All new Tails
Using Iceman404's take on Srb2's tails, I've attempted to create something that looks adorable. While his walk animations are unique, his running and flying tails' animations have been giving cartoon like effects that are true to the sprites!
It's hard to improve when you get it so right the first time, but MotorRoach and myself worked together to match our animations between Chuckles.wad and this new Knuckles.md2
Of course, other classic characters have been fixed up for this release:
Amy - Appearing in modern clothing
Rosy the Rascal
Also being included in the classic character pack is:
New shield model (SORB, no texture is used)
New End Sign
The major improvent here people is the animations, I incourage anyone to try these out, especially if its not the first time, you will be amazed at the progress.
SEE THEM IN USE:
How to use:
Each model is designed to replace a sprite object in the game. Create a text file but save it as "MD2.dat" (its extention should be .dat not .txt)
There are several provided in this release.
Entries in this file go as such "OBJECTNAME MODELNAME.md2 3.0 0.0"
For characters, they go by the SKIN name using sryder's new exe
So, "SKINNAME MODELNAME.MD2 3.0 0.0"
ex. "Shadow Shadow.MD2 3.0 0.0"
Side notes: Kart models will come with the new release of SRB2kart
All former updates/credits are found in the archives.zip