MrBreada
Also known as David G.
Other than ports, what is there that's simply impossible to implement in Sonic Robo Blast 2, be it Doom engine restrictions or whatever.
I think that:
So, what do YOU guys think/know is simply impossible in Sonic Robo Blast 2?
I think that:
- A perfect replica of the Genesis games' gameplay are impossible. The reason why I think so is because of the physics in SRB2. I feel like I'm playing a different game when I play Sonic the Hedgehog 2, then go back to the SRB1 remake. Honestly, would SRB2 Sonic successfully be able to go through the original Green Hill Zone - Act 1?
- Voice chat is impossible. I mean, it's Doom. Although more tedious, I'd rather use Skype and then open SRB2.
So, what do YOU guys think/know is simply impossible in Sonic Robo Blast 2?