This is a standalone release of the CTF stage I entered for the September/October 2009 Original Level Design Contest. The stage has been renamed back to its usual self, and incorporated into 2.0's map rotation.
This release fixes most of the nagging faults with the original version:
Screenshots:
Edit: It won the contest! So you know it's really really really good.
(It's not really really really good. But it plays okay.)
This release fixes most of the nagging faults with the original version:
- A single flag texture has been added to each base.
- "?" Monitors have been replaced with WRM and SRMs.
- Weapon panel and ammo placement has been rebalanced.
- Turrets are now less irritating to reach than they used to be.
- The tunnels branching out from the central underground room are now easily visible.
Screenshots:
Edit: It won the contest! So you know it's really really really good.
(It's not really really really good. But it plays okay.)
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