Intro inspired paper sprite peelout animation

Intro inspired paper sprite peelout animation 1.3.1

SuperPhanto

Bad at every videogame ever
This is awesome but it breaks with frame interpolation turned on when using the uncapped mod. There ends up being another sprite of sonic in front of the main one and it has the figure eight effect while the main one does not.
View attachment 52066
That's a problem with uncapped, which is sadly not able to be fixed due to how the frame interpolation works
Bruh this is the error i encounter every time i try using it ._.
View attachment 52074
Is the sprites supposed to look like that?
You wouldn't happen to be on a Mac, would you?
 

carlrev

carlrevolution
Found some issues with 2.1.1:
  • MCSonic doesn't jump out of a peel-out correctly.
  • The Super dash frames don't display.
  • Super MCSonic's drop dash doesn't play the correct sound when landing from a drop dash. It should be "DSCDFM01".
  • Some sounds already exist in SRB2.
    • DSPELCHR = DSCDFM11
    • DSPELREL = DSCDFM01
    • DSMCBNCE = DSS3KAE
 

gamthegamer

a idiot
Found some issues with 2.1.1:
  • MCSonic doesn't jump out of a peel-out correctly.
  • The Super dash frames don't display.
  • Super MCSonic's drop dash doesn't play the correct sound when landing from a drop dash. It should be "DSCDFM01".
  • Some sounds already exist in SRB2.
    • DSPELCHR = DSCDFM11
    • DSPELREL = DSCDFM01
    • DSMCBNCE = DSS3KAE
wrong mod
 

RainbowTH

Your local lua dumbass
Since there's already a Peel Out resource I tried mixing the two so when you actually used the Super Peel-Out it'd use this animation.
Yet, no matter what I make the anim check for, it just doesn't work.

Maybe I'm missing something, but I've tried checking for the flag that indicates Peel-Out being on, and even if the speed matches that needed to maintain the modded Peel Out and still nothing changed. Just boring old RUN animation. Oh well.
 

CosmicPikachu

somewhat decent(?) at lua scripting
Since there's already a Peel Out resource I tried mixing the two so when you actually used the Super Peel-Out it'd use this animation.
Yet, no matter what I make the anim check for, it just doesn't work.

Maybe I'm missing something, but I've tried checking for the flag that indicates Peel-Out being on, and even if the speed matches that needed to maintain the modded Peel Out and still nothing changed. Just boring old RUN animation. Oh well.
States. You need to use (or make, if you need) the states
 

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