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I'm making a new mod!

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not too bad but not too good either...but it was a bit of a fine level.
i'll list some constructive suggestion for ya:

1. WOAH!! too many enemies! cut down a bit, okay?

2. the level's a bit short... you should really make it bigger

3. the rings are sitting on the ground. you DO need to deaf them (i think deaf means put them in the stage properly....or something.).

4. if you put more creativity into this, it'll look a little better.

this is your first level isn't it? i don't blame ya if it kinda sucks. this is a good start.... to me anyway. how long it took you to make this also has a place here. either way try harder! you'll get better with practice! ;^D
 
Todd Khool the Cyborg said:
I know what you mean. I do need to make the level more big and add some more stuff. My level Sunrise City is a beach city. It has beach areas in some parts and city's in other parts (except for act 2 which is just a city).

Also, if you do plan on continuing this, remember that changes in landscape = good. The entire level(both of them) are much too flat, the entire stage consists of that DCZ wall, and the enemies and springs make up the entire difficulty of your stage(s). Not good.

As an afterthought, you would do well to change that sorry sandy box sector that you call a beach :P

That's all I'll say about it. Not a bad try, though. At least it has a thok barrier, which is more than I can say for my first level.
 
BlueZero4 said:
Sykotic, lay off.

Firstly, levels are made to have fun. If you can't look at the level and say "I had fun playing this," you did something wrong. If you couldn't say "Yes, I had fun," figure out what's wrong and fix it. Period.
Stop pwning Syko. It's not nice.

And this mod has the potential, just put it to good use. :)
 
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