Ashura The Hedgehog said:Why the heck Yuji Naka left he created Sonic The Hedgehog thats like George Lucas leaving Star Wars.
And why did Yuji left?
I'm guesing it was because he got fed up with all the crud Sega's been giving Sonic. It's sad.
Ashura The Hedgehog said:Why the heck Yuji Naka left he created Sonic The Hedgehog thats like George Lucas leaving Star Wars.
And why did Yuji left?
Naoto Ohshima created Sonic. Naka was a programmer. There's also Yasuhara, who made level designs for the Genesis games that easily trump ANYTHING we see today.Ashura The Hedgehog said:Why the heck Yuji Naka left he created Sonic The Hedgehog thats like George Lucas leaving Star Wars.
You're comparing 2D levels to 3D levels, you fail at level comparison.Shadow Hog said:Naoto Ohshima created Sonic. Naka was a programmer. There's also Yasuhara, who made level designs for the Genesis games that easily trump ANYTHING we see today.Ashura The Hedgehog said:Why the heck Yuji Naka left he created Sonic The Hedgehog thats like George Lucas leaving Star Wars.
It's a common misconception, so don't feel bad or take it hard or anything.
Yasuhara jumped ship after Sonic R, I believe, and now works at Naughty Dog (he did work on Jak 2). Ohshima left after the first Adventure and went to work with Artoon, an entire team of ex-Sonic Team guys (he was behind Yoshi's Island DS). Go figure that Naka finally got off his butt and went to somewhere where he can get back to something he liked doing: programming.
Also, that was three sentences in the guise of one. Please use punctuation? Please?
Nice job posting more crap, how does that fail? He's actually right you know.TimberWolf said:You're comparing 2D levels to 3D levels, you fail at level comparison.Shadow Hog said:Naoto Ohshima created Sonic. Naka was a programmer. There's also Yasuhara, who made level designs for the Genesis games that easily trump ANYTHING we see today.Ashura The Hedgehog said:Why the heck Yuji Naka left he created Sonic The Hedgehog thats like George Lucas leaving Star Wars.
It's a common misconception, so don't feel bad or take it hard or anything.
Yasuhara jumped ship after Sonic R, I believe, and now works at Naughty Dog (he did work on Jak 2). Ohshima left after the first Adventure and went to work with Artoon, an entire team of ex-Sonic Team guys (he was behind Yoshi's Island DS). Go figure that Naka finally got off his butt and went to somewhere where he can get back to something he liked doing: programming.
Also, that was three sentences in the guise of one. Please use punctuation? Please?
How can you compare levels where you only go left/right and up/down to another level where you can go in any direction you want? As well, the newer levels are meant to be more realistic and alot of them are city/town based, unlike the zones in S1-S3&K.KingofFlames said:Nice job posting more crap, how does that fail? He's actually right you know.TimberWolf said:You're comparing 2D levels to 3D levels, you fail at level comparison.Shadow Hog said:Naoto Ohshima created Sonic. Naka was a programmer. There's also Yasuhara, who made level designs for the Genesis games that easily trump ANYTHING we see today.Ashura The Hedgehog said:Why the heck Yuji Naka left he created Sonic The Hedgehog thats like George Lucas leaving Star Wars.
It's a common misconception, so don't feel bad or take it hard or anything.
Yasuhara jumped ship after Sonic R, I believe, and now works at Naughty Dog (he did work on Jak 2). Ohshima left after the first Adventure and went to work with Artoon, an entire team of ex-Sonic Team guys (he was behind Yoshi's Island DS). Go figure that Naka finally got off his butt and went to somewhere where he can get back to something he liked doing: programming.
Also, that was three sentences in the guise of one. Please use punctuation? Please?
No, they have the same amount of traps. You have enemies and bottomless pits in both the old and the new games. Don't give me bullshit about there being no bottomless pits in the old games, I've seen them. I fell victem to them. They have the same things, it's just that the lebels are now (finally) more realistic and waaaaaaay better looking than the onlder ones.KingofFlames said:It's easy to compare them, most of the levels nowadays are "ZOMG BOTTOMLESS PIT!!!11 AVOID" when most of the old levels actually had more traps.
Have you even bothered playing the new games? You can still do crazy things in realistic worlds.Sik said:And unluckily most fun came from the fact that you can do crazy things in non-realistic worlds :/
TimberWolf said:Have you even bothered playing the new games? You can still do crazy things in realistic worlds.Sik said:And unluckily most fun came from the fact that you can do crazy things in non-realistic worlds :/
Yes:Alexmonk0 said:Can you really say you had more fun playing through a generic Post-apocolypitc city that plays itself for 3/4's of the level (that is, of course, assuming you don't fall through the floor) than any of the levels from the Mega Drive/Genesis games?
Just tell me how the hell they would've died out if he was in charge, when he was in charge, Sonic was doing great, now he just plain sucks. The levels in the original games were great, I don't like the levels in the newer games because they seem too repetitive.TimberWolf said:Yes:Alexmonk0 said:Can you really say you had more fun playing through a generic Post-apocolypitc city that plays itself for 3/4's of the level (that is, of course, assuming you don't fall through the floor) than any of the levels from the Mega Drive/Genesis games?
1. 3D-ness instead 2D-ness=awsome
2. Sonic's alive right now BECAUSE they went more realistic. If Oshima was still in charge SEGA and ST would've died out before the Dreamcast
3. You don't fall through the floor, unless your some nOOb that can't use an analog stick properly
TimberWolf said:Yes:Alexmonk0 said:Can you really say you had more fun playing through a generic Post-apocolypitc city that plays itself for 3/4's of the level (that is, of course, assuming you don't fall through the floor) than any of the levels from the Mega Drive/Genesis games?
1. 3D-ness instead 2D-ness=awsome
2. Sonic's alive right now BECAUSE they went more realistic. If Oshima was still in charge SEGA and ST would've died out before the Dreamcast
3. You don't fall through the floor, unless your some nOOb that can't use an analog stick properly
Nuh-uh. WAY wrong there:Torgo said:Besides the SA games are meant for children.
Well, he doesn't have to like Sonic to come to Sonic Forums.TimberWolf said:And if you hate Sonic so much, WHY THE **** ARE YOU STILL GOING TO SONIC FORUMS!?
RgxSuperSonic said:Personally, I think Sonic's fandom is not as strong as it was in the 90s. The truth is, Sonic is already a video game legend. He will never die and he will continue his series as well as Mario is continuing his. The thing I really wonder is, what if Sonic team got rid of the bugs, long loading times, camera problems and glitches. What would you guys think about it now? The sad truth is that people always look to the negative side of Sonic and never the positive. I bet if all these causes were done with, people would still complain. I could complain for alot of things for other game series, but I don't. What I always say; "People just can't appreciate the little things in life".