Whoo for tiny bump.
ZTaimat said:
Very well made, several different paths... flawless, aside from the scripts being broken. Whoo. Gotta LOVE scripting. Deep snow being a slow down (Quicksand without a sink, correct?) was clever. I question the multiple exits, though. Also, death pits seemed to be a bit too close to the floor you'd fall off - I knwo it's a bad Idea to make the drops TOO deep, but 320 sectors deep is better than 8. Speaking of, go dive into the huge pool next to the huge waterfall - floors under the springs-on-ice are pits, level with the ground itself. Therefore - insta death just by walking.
Heh, the scripts are STILL broken? I honestly thought I fixed them. The deep snow is actually just a fake floor with lots of friction applied to it. The multiple exits, hmm...I guess I can just make the two exits tie together, but then I would have to make the level
much longer, and I'm just not willing to do that. The icy water is indeed a problem, I never thought that 8 units under the sector was
too bad, but that maybe because I'm awesome at SRB2 platforming, and people naturally pwn at their own levels, so this maybe a bit harder for you guys out there. :P
ZTaimat said:
Ahh! Maybe I'm just sloppy, but that was eviler than silver cavern, at times. The deeper pools of water were annoying as heck, simply because my rings dispersed too much to grab, and there was only 1 way out. You seemed to compensate with a bunch of water shields in the level, but it didn't make the pain go away. Also, ice floats on water, last I checked. Speaking of, collapsing ice floors seem like a bad idea, especially on thin, curving paths of it. This forces you to run like heck, then suddenly screeeech to a st-- oh, off the cliff. I gave up and played as tails, thus proving it wasn't fun.
Hehe, I have forgot the laws of physics, ice
is supposed to float on water. But isn't Sonic not about the laws of physics? :P Ah well. Let's not get into that discussion. Crumbling icy floors I think is not too bad an idea, it's just a terrible idea in the last part of one of the exits. Now
that is horrible. That part is
very difficult for some people, even more so in netgames. Heh, this level is cheaply difficult, and difficulty will be toned down a tad...
Oh, and for people complaining about this level 'randomly' appearing in SRB2:TBE, don't, because it has been in SRB2:TBE the entire time. :P