ElecRei
Member
I've read through the custom object tutorial and feel that I've grasped the basics of creating a custom object but got stumped on how to recreate an enemy like the Yellow Spring Shell.
What I want to do is have an enemy drop something like a ring, spring, etc when the player destroys it. I'm not sure how to go about doing this and so far I've tried messing with the RaiseState and looking into the Spawners category of actions (would A_SpawnObjectRelative work?). The only thing that happens with my recent attempts is when the enemy is destroyed it doesn't spawn a flicky.
What I want to do is have an enemy drop something like a ring, spring, etc when the player destroys it. I'm not sure how to go about doing this and so far I've tried messing with the RaiseState and looking into the Spawners category of actions (would A_SpawnObjectRelative work?). The only thing that happens with my recent attempts is when the enemy is destroyed it doesn't spawn a flicky.