What the above posters said. It's a software rendering side-effect of having a single sector cover too much contiguous space. Throw some more sectors into the empty spaces and it should become less pronounced (though I might point out, this also happens in some of the official maps, but to a lesser degree).
OpenGL doesn't have THIS error, but it has others. This error is caused by large open areas with no detail. Either make your level smaller or add some more details. Probably both.
First off, this map is EXTREMELY huge, and the size would probably kill the map's chance of being any good. Second, it should have more detail, as Mystic said.
To be perfectly fair, I'm using a large open area as inaccessible decoration in a map I'm making. Before I started adding detail to it, it already exhibited slime trails when viewed from certain angles.
The room wasn't that big. The renderer simply cracks under just small amounts of pressure.
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