How do you make 3D model skins?

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Sorry. I know that some people have made 3D model character skins, that work in openGL. Does anyone know how to create them, because I can get models from SA, SA2, and Sonic Heroes.
Thank you! :mrgreen: :mrgreen:
 
The models from SA/2 are too high-poly for SRB2. Models don't exactly have the best support anyways. If those issues were nonexistent, we'd already have SA/2/H models in SRB2.
 
OpenGL is unsupported, kthxbye.
Models only work in OpenGL mode.
Therefore, models are unsupported, kthxbye.
This is internetly common sense.
 
I like open gl, just sometimes it isn't as fast as software so I use software more. And I would like to try a model too, sounds cool.
 
I always use prettysrb2.exe. I have too many problems with srb2 stealing window's palette. I don't know which files they are, but I have shuffle's old link model that works in srb2.
 
The models should work fine in SRB2. SRB2's poly limit is 4096.
 
From what I understand, you can add a character to the game and that character will be 3D, but it has to be in OpenGL mode, am I correct?
 
Well, it doesn't need to be terribly high-poly, since SRB2 doesn't have any lighting and you won't be able to tell anyways :P.
 
I think Shuffle's link was md2. Also, to make the model appear ingame you have to type "gr_md2 on". So, I'd be inclined to say md2.
 
AN8 is a proprietary model format to Animator. It's not covered by any game engines that I know of. Most game engines either use their own proprietary format, or a wide-spread format such as MD2/MD3, X, 3DS, or BSP (for game worlds). SRB2 only uses MD2, so you'll need to convert it using a utility, or export it using the options given in your modeling software (if any).
 
Milkshape doesn't even have bone smoothing, so if you try to move someone's leg, it'll usually end up twisting painfully.
 
Milkshape outright sucks at animating models like that. It's excellent for converting/editing the model itself, but you should look elsewhere to actually animate it.
 
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