Axonic
Member
Hi all!
All the Frontiers hype has me excited for the game, concerns aside. The gameplay is certainly a curiosity, taking elements from previous games and clear inspirations from others. I can't wait to see more!
... No seriously, my patience runs dry from how SEGA & Sonic Team are advertising this game. So to appease my thirst for more Sonic Frontiers content, I began to wonder: using existing mods, how close can we get SRB2 to playing like Sonic Frontiers (at least, going by what we already know)?
Everything from the character(s), to gameplay mechanics, to levels, and smaller things like HUDs and how emeralds are obtained. 3D models included, especially when attempting to make the game look like Frontiers. I'd love to see what everyone who partakes in this discussion thinks could be the best combination of mods to make SRB2 feel like Somic Team's next big budget title!
A little headstart from my part: keep in mind that Sonic plays closely to his Modern counterpart, having the boost and ability to run up and jump off from walls. There's also all the RPG elements to consider. Add to that the combat elements. As for levels, those with a more "open" approach would be preferable yet that in itself is pretty vague. For now, make of it what you will using what we know of Sonic Frontiers and the games it seems to take inspiration from (BotW and Super Mario Odyssey are worthy inspirations).
Have fun, I look forward to seeing what mod combos everyone comes up with (and giving them a try too)!
All the Frontiers hype has me excited for the game, concerns aside. The gameplay is certainly a curiosity, taking elements from previous games and clear inspirations from others. I can't wait to see more!
... No seriously, my patience runs dry from how SEGA & Sonic Team are advertising this game. So to appease my thirst for more Sonic Frontiers content, I began to wonder: using existing mods, how close can we get SRB2 to playing like Sonic Frontiers (at least, going by what we already know)?
Everything from the character(s), to gameplay mechanics, to levels, and smaller things like HUDs and how emeralds are obtained. 3D models included, especially when attempting to make the game look like Frontiers. I'd love to see what everyone who partakes in this discussion thinks could be the best combination of mods to make SRB2 feel like Somic Team's next big budget title!
A little headstart from my part: keep in mind that Sonic plays closely to his Modern counterpart, having the boost and ability to run up and jump off from walls. There's also all the RPG elements to consider. Add to that the combat elements. As for levels, those with a more "open" approach would be preferable yet that in itself is pretty vague. For now, make of it what you will using what we know of Sonic Frontiers and the games it seems to take inspiration from (BotW and Super Mario Odyssey are worthy inspirations).
Have fun, I look forward to seeing what mod combos everyone comes up with (and giving them a try too)!