RainbowDash
Fastest flyer in Equestria
Could someone explain to me what just happened here?
HMS can kill things by simply touching them, including a few things that can't normally be killed.Could someone explain to me what just happened here?
HMS can kill things by simply touching them, including a few things that can't normally be killed.
I intentionally left the Metal Sonic racer killable because it was silly and didn't break anything. I have no idea what caused the lua error in the gif though. I can't read the error message but I just went and killed the Metal Sonic racer like 20 times with HMS and it never errored.
Thanks for the suggestion, but with the way the iterate is called to make sure all players are super, that may not be possible without modifying the bot AI itself. As I learn more about lua scripting, I may be able to solve more of the complex issues in coming updates.Not bad, but i suggest something
I know there are 2 duplicated characters, 2 that are the same super, and other 2 that are the same super but with a friend, so i was thinking, why not letting 2 becomes super, and the other 2 just be normal, non super, if you know what im saying, because id like to go trough the game without being super
I love this WAD. HMS is soo Overpowered, yet so funny to play around with.
By the way, thanks to this wad I can test Super Forms of any character without needing to grab the seven Chaos Emeralds in Match/SP.
Thanks for this AWESOME port. We all love HMS' hilariousness.
You do know that getallemeralds exists, right? It's accessable in DEVMODE.
Yeah, it was accepted due to the new rulings on joke wads. You can thank Whackjood for that.For a second I thought that this would be a april fools joke.
I'm surprised that this got into the release forums, which is nice, so more stuff that should be accepted gets accepted(this one is a joke character but it's HMS).
Not really possible or necessary. HMS jumps incredibly high, and shields can't stack anymore.I thought about some extra abilities:
Whirlwind shield(gives HMS the double jump of the skin)
Make the purple"whatever it is" stuff in THZ work like water for HMS, so he can move easier in that.
Yes, at the expense of the player's ability to use attraction shields. Complex coding may fix this but at what cost? As of now this isn't a priority since it'll cause more problems than it'll fix.Now about the bugs:
Super and Attraction Shield carry over to other skins
Isn't it possible to fix this by checking for the character and removing the shield from them ?
Some mobjs are deleted/killed on contact if not on a whitelist
Does this create crashes or something like that ? and what are mobjs ? Objects ?
Chaos Control was coded by HellHawkX. I didn't work on any of the collision coding either, I only found resources for coding it. If you'd like to give him pointers, drop him a message.Chaos Controlling into certain sectors can kill you
Maybe this could be fixed by checking if the player can stand there. Chaos Controlling got me killed multiple times in GFZ(in 1 near the tunnel, in 2 near the end of the act)
Yes. Not on any priority to fix.
HMS's frames will freeze after finishing a level
Does this happen because he turned super ?
Sprites have not been touched aside from transform frames, nor will they be. If I were to modify the original sprites from this, that would ruin the point entirely. As for the transform frames, I asked for numerous opinions before deciding on the frame. If anyone would like to complain, drop me a message and you can ruin the fun.Sprites
One of HMS's walking frames doesn't have the red eyes and I think that one of his super frames should be changed, it's no problem for me but I can see why it would be a problem for some people.
HMS is missing a lot of edge "balance" frames, maybe add them for the next release ?
Never thought that HMS would return that fast to srb2, but lua allows a lot.
Not a bug; HMS relies on Match super which has ring drain. Without HMS's BossKill™ code active, other characters will lose rings on contact.This wad allowed me to test super knuckles in singleplayer, and I found something interesting: the flying enemies(sorry, forgot their name, the ones that shoot) in AGZ can hit super characters, which removes 10 rings.
No. This is the 1.0 release. HMS was MEANT to die in pits in this release. Sure he's god, but death pits are like super god.This is still in beta right? I can still die in death pits. HMS12311 is supposed to be immortal. Lol.
No. This is the 1.0 release. HMS was MEANT to die in pits in this release. Sure he's god, but death pits are like super god.
Also, not sure if it was intentional, but loved the reference to Jesus Zero the Hedgehog from Sonic Shorts in the transformation sprites.
Yeah, ha, I went a bit overboard on the response.It looks like I can't quote your post because it's too big ?
Decent idea, but I'd need to ask for his code. And I said this before: shields can't stack. I can't give HMS more than one permanent shield. Not to mention the Whirlwind Shield is the least practical.I forgot one of my ideas:
Spike Breaking
Blade's Metal Sonic wad can do this, and I think it would fit for HMS.
Super Tails has the whirlwind shield jump, so maybe it's possible to add that.
Will not work. Lua only adds things, it doesn't modify content in the source. You can play an additional sound but it seems there is no way to remove the sound.And I got a idea about fixing the bot super sonic sound:
Make the game check if HMS 1 is not super, if he isn't then change the super sound to the super transform sound. If he is super, then change the sound to a empty sound file so no sound spamming is played.
Does the Super Music change for everyone or only HMS ?