BlueZero4 said:
You claim to be a level designer, so understand this:
When I start a room, I spend twenty minutes just resizing the basic rectangle trying to get the basic sense of scale to match what I want to do with the room. It's only until the basic sense of scale feels right that I start fleshing out the room. Equally, I get that same feeling of "This level FEELS right" when I play Ice's levels.
Sonic 2k6 didn't have that kind of attention. It was rushed, underdeveloped, and unloved.
Really, all I felt was "ruins in forest" pasted on the walls of a level. It felt lacking. Like it was just... There. There's barely any integration of the theme with the level. I felt more like stuff could have been happening WITH the level.
Take the gargoyles for example. It could have been that placing one out-of-place gargoyle in a spot would activate a mechanism, making the gargoyle formation, opening a door. Sure, Gargoyle puzzles tend to be boring, but seeing it all come to place to activate something makes it feel more like some BG piece, but as APART of the level. I don't want stuff just being there for the sake of being there, I want it to BE THERE WITH A
PURPOSE. A meaning. A part of the level.
BlueZero4 said:
D00D64 said:
It's all int he personality, and by hat, I mean level design and gameplay.
I don't know about you, but personality is given off by how the level looks more than how it kills you. The visuals shape the mood and atmosphere, which in turn shape the experience whatever happens in the level, it's colored by how it looks. Much like Egg Rock's sheer difficulty is colored by it's vibrant, living world, Hidden Sanctuary's serene peacefulness is colored by the arching trees and rocks. Hidden Sanctuary has personality to spare.
Trying to single out personality into design and gameplay can't limit horizons because design can be found in visuals and gameplay can be found in loosing one's self in the flowers.
Personally, I ignore visuals because I care about what's within; the level. The level doesn't have to KILL ME for me to like it, but having a nice sense of completion and acomplishment is what I look forward to in a level, or just those little bits and gimmicks that make me think how cool it was or what a great idea it was. I'm not saying visuals arn't IMPORTANT, because they are, but they shouldn't be the focus.
I just can't look at a levels visuals and base it off those; modern games taught me that. Hell, modern games seem more visual than anything else: they have ALL this power, and ALL this muscle, and ALL of these possibilities... And they make the same thing with different textures, with a space theme or a war theme because they just had it to have it.
This is kind of what I felt in the level: the visuals were just a background piece: The design of the level was just kind of the same ol' stuff. It felt more like Green Flower Zone was given a makeover. Infact, the textures ARE just basically slightly different GFZ textures, but with more trees. It really felt like it was "just there" and not immersive at all. It felt like a retexture of stuff I've already been through, because the level's theme wasn't integrated more. As I said several times: it felt just "there" to me. Perhaps I'm just not getting something, or maybe I just need to play through the level again, but I just didn't feel much unique.
Sometimes, the level design isn't always a test for the player: it's a test for the LEVEL too.
BlueZero4 said:
D00D64 said:
I know that gameplay comes first.
No, what comes first is the satisfaction of the level designer. If he isn't happy with what he made, no one will.
I could compare SO MUCH with that idea, but I don't want to start some flamewar.
Anyways, yes, the builder themself must be satisfied too, but I don't speak of their opinion, I speak of MINE. and I say it was just a bland level sugar coated with beauty that just felt like a mask hiding something underneath: Potential. But frankly, if the BUILDER is satisfied, why must they care about the opinions of others? It's their world, let them live in it. But if they post and people can talk back, I shall say what I truly mean, what I truly feel, and what I truly believe, in my honest opinion. Whether you take it or leave it is up to you.