Help no longer wanted in fixing Drilla. (Problem Solved)

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glaber

Emblem Radar Ready
Last time I needed help on this Badnik was around December 2006 January 2007. Now I'm trying to merge the version from Daimondus act 2 and unfortunately it's conflicting with the Egghead Badnik. I tried changing the sprite number used for the pain object but it crashes the mod. Could some one please help?

http://www.mediafire.com/?m4yojz0zmmj

How the drilla is broken is the code for the spawning the pain object is there, but the drilla is not spawning it at all. (or if it is it's at point 0,0) this happened when I added the code for Motobug.

Below is the code for all the objects added into the wad.

Code:
Thing 245
MAPTHINGNUM = 9000
SPAWNSTATE = 167
SPAWNHEALTH = 1000
SEESTATE = 168
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 1310720
RADIUS = 1310720
HEIGHT = 1048576
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 131082

#the return of the Drilla
FRAME 1352
SPRITENUMBER = 191
SPRITESUBNUMBER = 3
DURATION = 5
NEXT = 1353
ACTION A_Look
VAR1 = 0
VAR2 = 0

FRAME 1353
SPRITENUMBER = 191
SPRITESUBNUMBER = 3
DURATION = 5
NEXT = 1352
ACTION A_Look
VAR1 = 0
VAR2 = 0




FRAME 1354
SPRITENUMBER = 191
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = 1355
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME 1355
SPRITENUMBER = 191
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = 1356
ACTION A_DualAction
VAR1 = 1354
VAR2 = 1389

FRAME 1356
SPRITENUMBER = 191
SPRITESUBNUMBER = 1
DURATION = 3
NEXT = 1357
ACTION A_DualAction
VAR1 = 1354
VAR2 = 1389

FRAME 1357
SPRITENUMBER = 191
SPRITESUBNUMBER = 2
DURATION = 3
NEXT = 1358
ACTION A_DualAction
VAR1 = 1354
VAR2 = 1389

FRAME 1358
SPRITENUMBER = 191
SPRITESUBNUMBER = 3
DURATION = 3
NEXT = 1355
ACTION A_DualAction
VAR1 = 1354
VAR2 = 1389

FRAME 1389
SPRITENUMBER = 191
SPRITESUBNUMBER = 3
DURATION = 3
NEXT = 1356
ACTION A_SpawnObjectRelative
VAR1 = 0
VAR2 = 2621810


Thing 370
MAPTHINGNUM = 24
SPAWNSTATE = 2000
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 314
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 524288
HEIGHT = 572864
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 4194817

FRAME 2000
SPRITENUMBER = 201
SPRITESUBNUMBER = 0
DURATION = 4
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0


Thing 246
MAPTHINGNUM = 9004
SPAWNSTATE = 1352
SPAWNHEALTH = 1
SEESTATE = 1355
SEESOUND = 0
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 200
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 603
DEATHSOUND = 22
XDEATHSTATE = 0
SPEED = 3
RADIUS = 1572864
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 16777221


#Return of the Egghead
Thing 247
MAPTHINGNUM = 9005
SPAWNSTATE = 1359
SPAWNHEALTH = 1
SEESTATE = 1361
SEESOUND = 0
REACTIONTIME = 2
ATTACKSOUND = 115
PAINSTATE = 0
PAINCHANCE = 3072
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 603
DEATHSOUND = 22
XDEATHSTATE = 0
SPEED = 262144
RADIUS = 1310720
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 16779781

FRAME 1359
SPRITENUMBER = 192
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = 1360
ACTION A_Look
VAR1 = 1
VAR2 = 1

FRAME 1360
SPRITENUMBER = 192
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = 1359
ACTION A_Look
VAR1 = 1
VAR2 = 1

FRAME 1361
SPRITENUMBER = 192
SPRITESUBNUMBER = 0
DURATION = 35
NEXT = 1362
ACTION A_BuzzFly

FRAME 1362
SPRITENUMBER = 192
SPRITESUBNUMBER = 1
DURATION = 3
NEXT = 1363
ACTION A_BuzzFly

FRAME 1363
SPRITENUMBER = 192
SPRITESUBNUMBER = 2
DURATION = 3
NEXT = 1364
ACTION A_BuzzFly

FRAME 1364
SPRITENUMBER = 192
SPRITESUBNUMBER = 3
DURATION = 14
NEXT = 1365
ACTION A_FireShot
VAR1 = 91
VAR2 = 0

FRAME 1365
SPRITENUMBER = 192
SPRITESUBNUMBER = 4
DURATION = 3
NEXT = 1366
ACTION A_BuzzFly

FRAME 1366
SPRITENUMBER = 192
SPRITESUBNUMBER = 5
DURATION = 3
NEXT = 1361
ACTION A_BuzzFly



#the candycane
Thing 205
MAPTHINGNUM = 13
SPAWNSTATE = 1178
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 8
RADIUS = 524288
HEIGHT = 2097152
MASS = 16
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 33556546

#Return and Revival of the Minus

FRAME 1367
SPRITENUMBER = 193
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = 1368
ACTION A_Look
VAR1 = 0
VAR2 = 0

FRAME 1368
SPRITENUMBER = 193
SPRITESUBNUMBER = 1
DURATION = 3
NEXT = 1367
ACTION A_Look
VAR1 = 0
VAR2 = 0


FRAME 1369
SPRITENUMBER = 193
SPRITESUBNUMBER = 0
DURATION = 2
NEXT = 1370
ACTION A_BuzzFly


FRAME 1370
SPRITENUMBER = 193
SPRITESUBNUMBER = 1
DURATION = 2
NEXT = 1369
ACTION A_BuzzFly


FRAME 1371
SPRITENUMBER = 194
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = 1372
ACTION A_Look
VAR1 = 0
VAR2 = 0



FRAME 1372
SPRITENUMBER = 194
SPRITESUBNUMBER = 1
DURATION = 3
NEXT = 1371
ACTION A_Look
VAR1 = 0
VAR2 = 0


FRAME 1373
SPRITENUMBER = 194
SPRITESUBNUMBER = 0
DURATION = 2
NEXT = 1374
ACTION A_BuzzFly


FRAME 1374
SPRITENUMBER = 194
SPRITESUBNUMBER = 1
DURATION = 2
NEXT = 1373
ACTION A_BuzzFly

Thing 248
MAPTHINGNUM = 9006
SPAWNSTATE = 1367
SPAWNHEALTH = 1
SEESTATE = 1369
SEESOUND = 0
REACTIONTIME = 2
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 3072
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 603
DEATHSOUND = 22
XDEATHSTATE = 0
SPEED = 524288
RADIUS = 1310720
HEIGHT = 1572864
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 16779781

Thing 249
MAPTHINGNUM = 9007
SPAWNSTATE = 1371
SPAWNHEALTH = 1
SEESTATE = 1373
SEESOUND = 0
REACTIONTIME = 2
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 3072
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 603
DEATHSOUND = 22
XDEATHSTATE = 0
SPEED = 524288
RADIUS = 1310720
HEIGHT = 1572864
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 16779781

#Collectables for ... I'm Not telling YOU! It's an unlockable.
FRAME 1383
SPRITENUMBER = 195
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

FRAME 1384
SPRITENUMBER = 196
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

FRAME 1385
SPRITENUMBER = 197
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

FRAME 1386
SPRITENUMBER = 198
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

FRAME 1387
SPRITENUMBER = 199
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing 250
MAPTHINGNUM = 9008
SPAWNSTATE = 1383
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 1
RADIUS = 786432
HEIGHT = 1572864
MASS = 4
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 529

Thing 251
MAPTHINGNUM = 9009
SPAWNSTATE = 1384
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 1
RADIUS = 786432
HEIGHT = 1572864
MASS = 4
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 529

Thing 252
MAPTHINGNUM = 9010
SPAWNSTATE = 1385
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 1
RADIUS = 786432
HEIGHT = 1572864
MASS = 4
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 529


Thing 253
MAPTHINGNUM = 9011
SPAWNSTATE = 1386
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 1
RADIUS = 786432
HEIGHT = 1572864
MASS = 4
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 529

Thing 372
MAPTHINGNUM = 9012
SPAWNSTATE = 1387
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 1
RADIUS = 786432
HEIGHT = 1572864
MASS = 4
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 529

#Jazz as a Thing
FRAME 1388
SPRITENUMBER = 200
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

Thing 255
MAPTHINGNUM = 9013
SPAWNSTATE = 1388
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 1376256
RADIUS = 1048576
HEIGHT = 3670016
MASS = 1000
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 2114


#Motobug
Thing 256
MAPTHINGNUM = 9014
SPAWNSTATE = 1389
SPAWNHEALTH = 1
SEESTATE = 1391
SEESOUND = 0
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 200
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 603
DEATHSOUND = 22
XDEATHSTATE = 0
SPEED = 7
RADIUS = 1572864
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 16777221



FRAME 1389
SPRITENUMBER = 202
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = 1390
ACTION A_Look

FRAME 1390
SPRITENUMBER = 202
SPRITESUBNUMBER = 0
DURATION = 3
NEXT = 1389
ACTION A_Look

FRAME 1391
SPRITENUMBER = 202
SPRITESUBNUMBER = 0
DURATION = 5
NEXT = 1392
ACTION A_Chase

FRAME 1392
SPRITENUMBER = 202
SPRITESUBNUMBER = 1
DURATION = 5
NEXT = 1391
ACTION A_Chase


29 view and 0 downloads? At the very least I'd expected someone to look at this wad.

Edit: I found out why no one was downloading. I had the wrong link. It's fixed now.

Edit II: 50 views and this is the only post? I know I have the correct link this time. But doesn't any one downloading this have a clue what to do?

Edit III: Would a save file with access to remix mode help at all?

Edit IV: 9 downloads, no posts. The link has been privitzed.

Edit V: Link restored for construction topic

Edit VI: Found my problem it was with Drilla and motobug sharing frame 1389
 
No, Year of NiGHTS End only had the Motobug, the Drilla problem was in SRB2 Christmas 2008 when I put in the Motobug.
 
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