The Sin Heartless
Voluntary Exile
So I started trying to implement the boomerang projectiles but had trouble with it. Probably need to switch out the current missile spawning function for something I can use to spawn the two projectiles with.
Spaghetti code:
addHook("MobjThinker", "A_Boomerang", [MT_BOOMERANGPROJ])
function A_Boomerang()
if returntimer == nil then
returntimer = 15
end
if MT_BOOMERANGPROJ.state == S_BOOMERANG and returntimer > 0 then
returntimer = $ - 1
end
if MT_BOOMERANGPROJ.state == S_BOOMERANG and returntimer == 0 then
P_InstaThrust(MT_BOOMERANGPROJ, -player.angle, 50*FRACUNIT)
end
if MT_BOOMERANGPROJ.x == player.mo.x and MT_BOOMERANGPROJ.y == player.mo.y then
P_ExplodeMissile(MT_BOOMERANGPROJ)
end
end
addHook ("ThinkFrame", function()
for player in players.iterate do
if player.mo.skin ~= "ann" then
continue
end
if player.state == S_PLAY_MLEE then
P_SPMAngle(player.mo, MT_BOOMERANGPROJ, player.mo.angle, [0, [MF2_INFLOAT]])