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Guil's Skin Colours v4.3

Guil

Rock Birb
Guil submitted a new resource:

Guil's Skin Colours - Yes I spell it both with and without the U

These skin colors are defined in Lua, so they shouldn't cause netgame issues. Some are more contrasting versions of either each other, or a base game palette (completely by accident, but left in since it looks alright).

So, let's introduce the colors! They're all prefixed with my name to ensure we don't get conflicts with other color packs.

GuilGameboy- Only 4 shades of green, just like in the 80s.
View attachment 124492...

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Guil updated Guil's Skin Colours with a new update entry:

Tiny Fix!

So, none of the base cast use the darkest shade - loading a custom character I was working showed me.. YUCK! I got some numbers wrong and the darkest shade wasn't being handled properly on some of the animated colors! It was super noticeable on PulsingBlue. That's been fixed! (It was using some variables related to the other animated colors when it shouldn't have been, whoops)

On top of that, BerryLemon accidentally had its last color set to 32 instead of 31 - and I never noticed! That made...

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The script prints an error when watching a replay:
Code:
WARNING: .\addons\D_GuilColours_v4.pk3|lua/LUA_GCOL:266: attempt to call global 'net' (a nil value)
stack traceback:
    .\addons\D_GuilColours_v4.pk3|lua/LUA_GCOL:266: in function <.\addons\D_GuilColours_v4.pk3|lua/LUA_GCOL:265>
 
The script prints an error when watching a replay:
Code:
WARNING: .\addons\D_GuilColours_v4.pk3|lua/LUA_GCOL:266: attempt to call global 'net' (a nil value)
stack traceback:
    .\addons\D_GuilColours_v4.pk3|lua/LUA_GCOL:266: in function <.\addons\D_GuilColours_v4.pk3|lua/LUA_GCOL:265>
Odd, since the net function doesn't error in other places.
I'll take a look into it.

Edit: It was one word that was missing in the script, HAHA
 
Last edited:
Guil updated Guil's Skin Colours with a new update entry:

Accessibility Update!

No new content, however, here are the notable changes!

-MODINFO and MODICON have been added in preparation for DRRR v2.4
-All animated spraycans will be paused if the "Reduced VFX" option is enabled in the accessibility settings! This should make it easier to use this color pack even when folks have a hard time with bright colors. There are some cases for each palette:

-PALETTED will swap colors on each map load. It's not synced between players, but basically, its animation will only...

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MODINFO and MODICON... Those are gonna be new editions to Ring Racers v2.4? (I haven't heard of these before...)
 
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