Grapple points

[Open Assets] Grapple points 2.0

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Ah,i really felt like SRB2K races needed this mechanic in use for some crazy tricks as you go through the laps.
 
This is a really cool addon! I'm really hoping this catches on with map makers, 'cause there's a lot of really cool things that I think can be done with this mechanic.

The only thing I would suggest is having some sort of indicator built in that shows that the Break Button is how you use it in game. Y'know, since not everyone who may play on a map that uses this will be aware this this addon exists, or know how to use it. It could be a quick heads up in the chat box that says something like, "When the Ring above you turns green, press Brake to grapple," or a break button icon can appear when the ring turns green. Just something to ensure that everyone's on the same page.
 
Although we already have two dimensions to cause unimaginable pain and suffering in, you've decided to give us a third.
I like your style.

Edit: Has anyone tried to see what kind of Jank this could create when used in tandem with the CombiRing mode?
 
The only thing I would suggest is having some sort of indicator built in that shows that the Break Button is how you use it in game. Y'know, since not everyone who may play on a map that uses this will be aware this this addon exists, or know how to use it. It could be a quick heads up in the chat box that says something like, "When the Ring above you turns green, press Brake to grapple," or a break button icon can appear when the ring turns green. Just something to ensure that everyone's on the same page.
Yeah, i added tip in 1.1 (it is built in script, and appears only one time per player when map with graple points is loaded). The only problem is that it appears in chat, and if you play in offline mode, chat is hidden
 
(As someone who hasn't even tried this mod once) The only problem is compatibility with tricks and other mechanic that use break. It probably won't matter in my case but I hope it has been considered. Not that I know anything anyway.
 
(As someone who hasn't even tried this mod once) The only problem is compatibility with tricks and other mechanic that use break. It probably won't matter in my case but I hope it has been considered. Not that I know anything anyway.
Hmm... AcrobaSics will work just fine, since it just triggers trick when you're going up, acrobaTics will probably be a bit hard to control, since it have the gauge, but in general that would be fine, i think
 
indev updated Graple points with a new update entry:

Update picking closest graple point

  • Instead of using hardcoded GRAPLE_BIAS constant (used for biasing player forward so graple points ahead prefered), now script uses double graple distance, which should 1) Improve picking closest graple point and 2) Make this biasing work better for graple points with huge graple distance (hardcoded value of 600*FRACUNIT could not help at all).
  • Karlson map is now using extra graple point type for close-placed graple points.

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indev updated Graple points with a new update entry:

Angle checking

  • Biasing player forward has been replaced by angle checking. If graple point is considered out of player sight (player's angle - angle to graple point > angle check value) it is ignored. It is enabled by default and default angle check value is 90 (from -90 to 90) so graple points behind player are ignored. Angle checking, and angle itself can be configured with A_SetGrapleAngleCheck, where var1 value enables/disables the check and var2 used to configure angle value (it is just...

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indev updated Graple points with a new update entry:

Vertical momentum cap

  • Now when player release graple point, their vertical momentum gets capped and cut off speed is added to horizontal momentum. This can be customized/disabled with A_SetGrapleZMomentumCutoff. Var1 enables/disables this behavior, and var2 controls maximum vertical momentum (default value is 40*FRACUNIT)
  • Tip is now shows every time map with grapling is loaded (similar to acrobasics trick reminder), and also it can be disabled with showgrapletip cvar set to Off.
  • Map: made graple...

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indev updated Graple points with a new update entry:

Major update

The script was refactored, with improved way of customization. Look into GrappleExample.pk3 for reference. Note that this is breaking update, so any maps that have previous "grapling" lua's will need to be changed in order to use this version. This is not required though, new version will not break pre 2.0 one if both scripts are loaded

Karlson map has been removed, updated version will probably be out in a different post soon

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