Gm_Construct (& Flatgrass)

Gm_Construct (& Flatgrass) 2.0

It was a BIG while since the last update on this... update. :P BUT I have a lot of new progress done which already blows out v1.2 out of the water... and that thing is... uhh... a water pond... I swear this was done on accident, I'm writing this at 9 p.m... ;v;

But outside of that I also added way more stuff like lighting in the garages, more slopey terrain closer to the orginal map and the first part of the underground areas... The secret room! ^v^ Actually I just realized how much stuff actually changed since the last update... So basically I added a LOT of new stuff... -v-" I'm maybe like 75% done with this map honestly. I'm really happy with how good it looks like now. :3 It was worth it to remake it from the very foundations... :33​


It's actually kinda embarrassing to say this, but all of these additions were completed in a span of like 2 weeks if you add all of those additions together... :c I could be done with this update already If I worked on it constantly, but then I would probably burn out even more from it... so I rather stay where I am now. I swear that this update will come out in early October at latest. I'm luckily in enough strong flow to comfortably manage to pull this off. :>​
I'd say you did good on your part for taking your time on this stuff, it actually looks very good with what you did!
 
I'd say you did good on your part for taking your time on this stuff, it actually looks very good with what you did!
Ye, from experience, working on the same thing for like a month can drive you either to insanity or to a burn out... or to both. :P So I basically just charged my motivation for this addon by working on other addons. :>
 
Hayo, I kinda got overely distracted again and like... forgot about this remake for almost 2 months... But this time I'll try to lock in for the last time and just finish it already just so I'll be able to freerly get distracted by my other addons... :P

And fortunely, I locked pretty hard because I'm already 75% done with the underground parts, and now the last thing to do will be the last skyscraper and the skybox. Here's a sneak peek of these parts. (Now you finally can get scared by spooky arg creatures in SRB2...)​


So seeing how stuff goes so far. This update should come out around early to mid November. So that's a yippie. :3​
 
Hayo, I kinda got overely distracted again and like... forgot about this remake for almost 2 months... But this time I'll try to lock in for the last time and just finish it already just so I'll be able to freerly get distracted by my other addons... :P

And fortunely, I locked pretty hard because I'm already 75% done with the underground parts, and now the last thing to do will be the last skyscraper and the skybox. Here's a sneak peek of these parts. (Now you finally can get scared by spooky arg creatures in SRB2...)​


So seeing how stuff goes so far. This update should come out around early to mid November. So that's a yippie. :3​
"Sonic's Mod", this is looking a lot better than the old one ngl
 
"Sonic's Mod", this is looking a lot better than the old one ngl
This looking better than the old is one is the main motto of this update, so ye, that’s true...

And I also will remake gm_flatgrass as well but that will probably take way less time than gm_construct. Just something I forgot to mention I think. •3•
 
First of all... This addon might actually come out in late November to early December at best... But it's for the better because I'll add some more stuff to make the already completed gm_construct way cooler like a brand NEW secret room and other stuff... But ye, did I mention that gm_construct is fully remade now. :3c Now only gm_flatgrass is left to remake, and considering that it's literally just a flat plane means that there's not much left to do for this version beyond the additional and technical stuff. :3​


And ye, as you can see the skybox and the last skyscrapper got fully added and fleshed out. :3​
 
Early December it is... For some reason I work rather slowly lately, which of course leads to slower progress... But it IS still progress... For example, I managed to rebuild the gm_flatgrass bridge building thingy and now I'm in the middle of adding a SECRET secret area to gm_construct which will contain cool stuff like being able to enter the skybox and will contain coconut.jpg... And you can enter it by activating/collecting all 6 of these dolls, then a secret passage opens in one of the underground spots.​



That secret area will delay the release of this update for like a whole week... :< And school of course... 8 hour school days are also a reason towards why I'm
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Early December it is... For some reason I work rather slowly lately, which of course leads to slower progress... But it IS still progress... For example, I managed to rebuild the gm_flatgrass bridge building thingy and now I'm in the middle of adding a SECRET secret area to gm_construct which will contain cool stuff like being able to enter the skybox and will contain coconut.jpg... And you can enter it by activating/collecting all 6 of these dolls, then a secret passage opens in one of the underground spots.​

Ngl... this is some peak speedrun-material right here...
(definitely, going to do a video on this when it comes out lol)
 
Aquavine updated Gm_Construct (& Flatgrass) with a new update entry:

Version 2.0 is out!!!!!!!

After full 7 months of being distracted on my other projects, v2.0 is finally done and out! (Despite some technical difficulties throughout the way...) I don't think that a changelog is necessary, all you need to know is that this addon is completely new now. The very overview page should tell you how much different this addon is now. :3 (I'm glad to be finally done with this... T^T)

Read the rest of this update entry...
 
I made an official showcase video on my channel. And unsurprisngly I fell off after not posting anything for 7 months. :dramahog: (Less that 50 views after 2 days...)

At least the thumbnail is absolutne ciemna...:sadthumbsup:


 

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