So I was editing the game's textures for my mod, and some of them (especially in CEZ) came out like this. I know this isn't an isolated issue, I've seen another mod with the same problem. Any advice on how to fix this?
Make sure textures you want to use for walls are being converted to Doom GFX, not Doom Flat like you would for sector floor/ceiling textures. Doing so will cause the textures to look like that, as I have made that mistake before.
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