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Getting Linedef 15 to work.

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Sykotic

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I'd like to use Linedef 15 (Trigger Linedef Executor [No More Monsters] to work for a level I am making. Basically, I need it to lower an FOF's ceiling after killing a few enemies. The FOF leads way to a switch, thus opening the gate near the beginning leading to the end (sort of like CEZ1).

Also, don't give me this "OOH OOH SEND IT AND I'LL DO IT" Bull crap because anyone I see doing that is probably someone I won't trust. =P
 
Tag it to an invisible FOF that covers your area, then make a trigger that would activate stuff like normal. The tag of the trigger should be the length of your linedef 15. Also, the recommended trigger type is "once".
 
Wait, what? No, no, I'm not understanding. There is a Red Translucent FOF covering the spot. That should be enough, right? Or are you saying Invisible/Intangible FOF that has the same props as the sector... Oh, I'm so confused >_<
 
A 3D block. I haven't tried it without the intangible, FOF, but the FOF can be anything as long as the properties are inside it, not above or below.

And I would use the same dimensions as the sector, just to be safe. Otherwise, you'll have all your jetys fly out and trigger the executor without them being killed.

And experiment with the "Block Monsters" linedef property to keep your renemies contained, too.
 
If you have the last contest pack you can check Battle Woods Zone* as it uses linedef 15 alot.

[*act 1]
 
glaber said:
If you have the last contest pack you can check Battle Woods Zone* as it uses linedef 15 alot.

[*act 1]

You don't have to make weird references like that in a small post.
 
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