Kroze said:
That Sonic just really needs some attention I think...
He looks way too much like a paper drawing going through the 3D enviroments....
Especially with the white outline around him.
Which would be ok if the enviroments also fit with the "Paper cel-shaded" look (Think the Tony Hawk games for the DS to see how this is done correctly) but I don't think SRB2 could do something like that without changing all of the textures and stuff and even then it might not look good...
Sorry, I have no idea how to make him not look like paper. That is just my art style.
Kroze said:
The subject of this wad just slighty angers me and just because something can be done doesn't mean that it should be done...
SRB2 does not try to be one of the console Sonic 3D games so why are people constantly pushing for it to be turned into one of them?
Yes, you can kinda recreate levels from those games in SRB2 but why not make your own levels and do something that won't just eventually be considered a total ripoff the game in the end no matter how good it may be?
Well, I do agree with you. This mod is pretty much a rip-off, if thats what you like to call it. At first, my original intention was just to make a Sonic wad with my art done from Flash. I was going to call him Flash-Sonic, but I renamed him because the art stlye was based off the next-gen game. After a few months and weeks, people offered to help or recommend this should be turned into a MOD. So I said, "what the hell!" then I made it into a MOD. No offense, but sometimes what people fail to realize is that they don't appreciate the hard efforts that go into an adaption. Like SRB2 Riders for instance, people just don't understand that the people who are working on it are trying their best to make a good adaption. SRB2 Riders in my opinion is misunderstood and underappreciated. People just take things for granted...
As for the levels, well if its going to be based off the next-gen game,why not make almost exact replicas? I wanted the level designers to try to make an almost exact replica, thats why I constantly check on the levels. Also, I did have some original ideas for levels and mach speed zones, but we should get the adaptions finished before we get to some original stuff.
All I can say at least the MOD isn't a total rip-off with custom sprites and etc.
EDIT: Fixed some grammar errors...