PixelGamer64
White (T.U)
Can we call this 'Super Sonic God' or something? Because it's actually quite cool, even though it's a glitch.
Actually, I think this is a SOC type of problem, as the Riders Mod has the same issue. When you switch characters in Riders stages, they will keep the stance of the last character you had, and won't change unless you jump or force a different state on the other skin.Should occur when you switch character in multiplayer while super and standing still from F-Sonic to Knuckles.
Actually, I think this is a SOC type of problem, as the Riders Mod has the same issue. When you switch characters in Riders stages, they will keep the stance of the last character you had, and won't change unless you jump or force a different state on the other skin.
I'm not sure if this is intentional but Super FSonic's thok slows him down if he's at max speed.
BlazeHedgehog actually discussed something like that as part of the idea for the "perfect" style of gameplay he would want to see in a Sonic game. It has some appeal, and a bit of that basis might have inspired the kind of gameplay in Lost World.Funny, the control scheme for Sonic here is pretty 1:1 to a hypothetical control scheme thought up by a game analyst that goes by the alias "ShayMay." A 3D Sonic with the insta-shield and a boost mode parallel to the one in Advance 2 where it, unlike the more recent versions where it can be activated by the push of a button, only activates after doing a substantial amount of running. Pretty cryptic.
F. Sonic started life as a simple headswap! It was only through Moto's dedication and perseverance that it evolved into... something more.
But while playing as the new Sonic, I noticed something. If you'd take a look at the old Sonic, you can see he is very different from the new Sonic (Look at his standing sprites). But, when looking at the old Sonic's hanging frames, he looks strikingly similar to the NEW Sonic. Take a look: