MoonDeLaAxel
FM Synthesized
What started as a simple emerald test map for fun, slowly evolved into something original! You all should know the drill by now, 3 emeralds to collect, large map to explore. (You might even find a visual gag along the way.)
All resources are contained within the wad itself, there is no need for any resource/texture packs to be loaded and all missing texture should be counted for. If there are any issues, please message me.
Known Bugs:
A couple slime trails hidden about the level, but they don't appear to detract any from the level itself.
The Half-Pipe Ramp is a bit finicky due to how srb2 handles slopes, rolling down them works fine however, though you may sometimes slip off due to going over the wood rails. Ice/Sludge was used to simulate the physics of the slopes so you cannot just "walk up them" without sliding back down.
The Camera can be a tad unforgiving, getting stuck on walls a few times, I need to look into that further. This map does work properly with Analog mode, but the jumps will seem more like a (leap-o-faith) scenerio. Only play that way at your own risk.
Small areas will cause your fps to hiccup a tad, I'm working on pinpointing the areas that do this. Currently one of them appears to be near the Gargoyles.
Author Notes:
I actually have plans in the future of turning this also into a match map, but a lot would have to be tweaked if I want to pull that idea off. That will happen at a later time, and this topic shall be updated accordingly.
https://youtu.be/yLy15XQklm0
A Video of a slightly older build, but the same basic premise of the map in action.
(The wad contains quite a few custom resources, from new water flat replacements, new emerald radar sprites, new grass flats, and a few updates and variations on existing resources. Please do not rip them from the wad as a resource pack shall soon be uploaded containing them to be used by anyone properly, unless I already granted you permission.)
(All resources and content creators are credited, and linked within a credits (text) lump within the wad, if any questions about the locations of resources used or etc.
Happy Hunting! - Axel Moon
All resources are contained within the wad itself, there is no need for any resource/texture packs to be loaded and all missing texture should be counted for. If there are any issues, please message me.
Known Bugs:
A couple slime trails hidden about the level, but they don't appear to detract any from the level itself.
The Half-Pipe Ramp is a bit finicky due to how srb2 handles slopes, rolling down them works fine however, though you may sometimes slip off due to going over the wood rails. Ice/Sludge was used to simulate the physics of the slopes so you cannot just "walk up them" without sliding back down.
The Camera can be a tad unforgiving, getting stuck on walls a few times, I need to look into that further. This map does work properly with Analog mode, but the jumps will seem more like a (leap-o-faith) scenerio. Only play that way at your own risk.
Small areas will cause your fps to hiccup a tad, I'm working on pinpointing the areas that do this. Currently one of them appears to be near the Gargoyles.
Author Notes:
I actually have plans in the future of turning this also into a match map, but a lot would have to be tweaked if I want to pull that idea off. That will happen at a later time, and this topic shall be updated accordingly.
https://youtu.be/yLy15XQklm0
A Video of a slightly older build, but the same basic premise of the map in action.
(The wad contains quite a few custom resources, from new water flat replacements, new emerald radar sprites, new grass flats, and a few updates and variations on existing resources. Please do not rip them from the wad as a resource pack shall soon be uploaded containing them to be used by anyone properly, unless I already granted you permission.)
(All resources and content creators are credited, and linked within a credits (text) lump within the wad, if any questions about the locations of resources used or etc.
Happy Hunting! - Axel Moon
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