Magnemania
Member
I do not like this monitor.
And I'm not a fan of this one, either.
The Elemental Shield monitor has bright red and bright blue in it, indicating that it protects against fire (red) and water (blue). When I see a shield monitor suspended over a giant, flashing, color-coded hazard, I assume that the shield can be used to protect against that hazard.
And that was how I learned, on my first playthrough, that what I had thought were heating coils were, in fact, purely electrical. And that seems like an awkward way to teach the player that, especially given that the Magnetic Shield does protect against them.
I would not have minded testing the elemental shield/hazard floor interaction and losing my shield if I acquired the shield in a separate context, but in this situation, it feels like the game tricked me into losing my shield. It especially hurts if I gave up a shield to get the elemental shield.
This feels a bit worse if the player falls for the next trick in Act 2.
The player gets an opportunity to exchange their shield that doesn't protect against the environmental hazards for a shield that gets them wonderful, wonderful rings.
Only for half the characters in the game to be forced to lose it in order to press this button.
This is more to point out a problem than to suggest a fix, but this seems like it'd be a lot more intuitive, at least in Act 2, if the Magnetic Shield and the Elemental Shield were switched here.
And I'm not a fan of this one, either.
The Elemental Shield monitor has bright red and bright blue in it, indicating that it protects against fire (red) and water (blue). When I see a shield monitor suspended over a giant, flashing, color-coded hazard, I assume that the shield can be used to protect against that hazard.
And that was how I learned, on my first playthrough, that what I had thought were heating coils were, in fact, purely electrical. And that seems like an awkward way to teach the player that, especially given that the Magnetic Shield does protect against them.
I would not have minded testing the elemental shield/hazard floor interaction and losing my shield if I acquired the shield in a separate context, but in this situation, it feels like the game tricked me into losing my shield. It especially hurts if I gave up a shield to get the elemental shield.
This feels a bit worse if the player falls for the next trick in Act 2.
The player gets an opportunity to exchange their shield that doesn't protect against the environmental hazards for a shield that gets them wonderful, wonderful rings.
Only for half the characters in the game to be forced to lose it in order to press this button.
This is more to point out a problem than to suggest a fix, but this seems like it'd be a lot more intuitive, at least in Act 2, if the Magnetic Shield and the Elemental Shield were switched here.