His main ability has an a jump thok and straight airdash second, but if any thing is there, a homing attack is present too, and will override the jump thok during then.
His Jump Spin ability also has a airdash, but it's more along the lines of a weak boost, as it won't actually thrust you fast, instead accelerates you, with extra air control. Pressing spin again after THIS airdash OR after using his main ability at all will make you do a stomp, breaking floors and bouncing off enemies if present. Pressing jump during the airdash allows you to do a stronger double jump, with it's height powered by your speed. Both this double jump and airdash will be refreshed when hitting an enemy with the stomp or homing attack (or hitting the ground)
His Spin ability is a spammable slash everytime spin is pressed down, while holding spin will allow you to do a slide, unless going slow enough to peelout. The peelout can also be used if spin is pressed when skidding.
Custom 1 is your boost, it's pretty basic in concept, but it's closer on design to BRC rather then any of the boost era games. using your slash moves can slightly increase the bar, and using the homing attack will cancel and reset the boost. Also, reaching 100 rings or gaining a life will completely fill up your boost bar, if you're looking for a little extra juice
