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Dreamstar Chars WIP thread

It might make more sense when you realize who phoenix is heavily based on. (Along with momentum whenever it's a factor)

it's Peppino Spaghetti
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funny Taunt system (wip)

srb20190.gif
 
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holy shit this stuff is SOOO OLDDD

uhh

so this has been in progress since and uhh
in short: they are so much better
i'll just send the files as im currently hosting stuff on these characters rn, but they have models & full movesets, sprites that are so much betetr, and addon support for stuff like battle mod & similar things

i'll be back later to detail things but here you go guys!
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it's being hosted on "Dreamstar P&N Hosting" in standard, so go join if you can!
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hello 24 guests
 

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  • CL_DSNilly-v1.0.pk3
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  • CL_DSPhoenix-v1.0.pk3
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  • CDSMODELS.zip
    11.1 MB · Views: 165
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new files chat :D
a bunch new sprites and bug fixes, so go enjoy it!
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updated the main thread thingy :p
 

Attachments

  • CL_DSPhoenix-v1.0.pk3
    3.4 MB · Views: 154
  • CDSMODELS.zip
    12.4 MB · Views: 158
  • CL_DSNilly-v1.0.pk3
    580.9 KB · Views: 145
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hmmm yess im hosting again, come see !!!
as always,,,, "Dreamstar Char Hosting :D" | 75.60.216.197:5029 in Standard !!!
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sorry i dont post a lot here guys,,,
 

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  • CL_DSNilly-v1.0.pk3
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  • CL_DSPhoenix-v1.0.pk3
    3.4 MB · Views: 127
  • CDSMODELS.zip
    10.9 MB · Views: 160
Ourgh I'm so hungry oh right I'm posting another prerelease or something hi guys CSS descriptions are sorta updated so uhhh also sprites ok my phone won't let me write more byebyes LET ME ATTACH MY FILES
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shhh i didnt just edit it again
 

Attachments

  • CDSMODELS.zip
    16.2 MB · Views: 91
  • CL_DSPhoenix-v1.0.pk3
    3.6 MB · Views: 75
  • CL_DSNilly-v1.0.pk3
    1 MB · Views: 69
  • CL_DSCrystilla-n-Caliburn-v1.0.pk3
    1 MB · Views: 56
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pirgoihad i love making cool sprites CHECK THIS out

1773802493901.png

1773802522745.png

1773802536260.png

1773802555666.png

ok uhm im attatching the newest files dont tell the discord thread 🤫
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Shh don't mind me doing it again ok watch me go!
 

Attachments

  • CL_DSCrystilla-n-Caliburn-v1.0.pk3
    1 MB · Views: 64
  • CL_DSNilly-v1.0.pk3
    1 MB · Views: 87
  • CL_DSPhoenix-v1.0.pk3
    3.6 MB · Views: 90
  • CL_DSCrystilla-n-Caliburn-v1.0.pk3
    1 MB · Views: 75
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Ough it's been a whileee uhhhh ok, so
New stuffs !!!

As of right now, EVERYONE now has models !!! Xalia and Caliburn are missing some animations, but for their main movesets, they work just fine !

Michelle also has most, if not all her sprites currently prerendered, and Nilly has most of her missing sprites prerendered as well, until I get to finishing the actual sprites of them,,,

Speaking of,,, Xalia now has a working moveset !
It's not even half of what I have planned for her, BUT until I get done, what she has now can work very well 👀
Since her SOC isn't set up, the rundown is as such:
Main ability: double jump & flutter jump

Basic double jump, but it can redirect momentum, and pressing and holding jump once more allows you to briefly rise up! During your flutter jump, you can cling to walls, and climb up them. It's effectively the glide & climb ability but in increments

Spin ability: magic bullet
Pressing spin lets you shoot out a magic bullet, and can be auto aimed at enemies and monitors, BUT if you don't have a target and the bullet flies for long enough, it'll begin homing in on you! It won't hurt or hit you, but it will explode after some time, and it's explosion will launch you up and forward ! This can be stacked with multiple bullets... And hitting your targeted enemy midair, or moving into the explosion from hitting them, will also launch you the same way, though this form of launching may reset your double jump to be used once more, and going into that explosion may make your thrust stronger, kind of like a catapult!

Over time, using the self homing launches without hitting an enemy or touching the floor will make the strength of these bullets deteriorate, so managing how many launches you use before hitting the ground plays a decent part...

I forget if I explained Caliburn's moveset or posted a version of his model that works, so long story short? He plays like a custom mesh of Bomb Rush Cyberfunk and, sayyy, the adventure & boost era ???
His main ability has an a jump thok and straight airdash second, but if any thing is there, a homing attack is present too, and will override the jump thok during then.

His Jump Spin ability also has a airdash, but it's more along the lines of a weak boost, as it won't actually thrust you fast, instead accelerates you, with extra air control. Pressing spin again after THIS airdash OR after using his main ability at all will make you do a stomp, breaking floors and bouncing off enemies if present. Pressing jump during the airdash allows you to do a stronger double jump, with it's height powered by your speed. Both this double jump and airdash will be refreshed when hitting an enemy with the stomp or homing attack (or hitting the ground)

His Spin ability is a spammable slash everytime spin is pressed down, while holding spin will allow you to do a slide, unless going slow enough to peelout. The peelout can also be used if spin is pressed when skidding.

Custom 1 is your boost, it's pretty basic in concept, but it's closer on design to BRC rather then any of the boost era games. using your slash moves can slightly increase the bar, and using the homing attack will cancel and reset the boost. Also, reaching 100 rings or gaining a life will completely fill up your boost bar, if you're looking for a little extra juice 👀
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Hey wait I'm not done yet what the

Ok NOW I'm done, go have fun guys !!! 👀👀👀
 

Attachments

  • CL_DSNilly-v1.0.pk3
    1.3 MB · Views: 32
  • CL_DSPhoenix-v1.0.pk3
    3.7 MB · Views: 30
  • CL_DSCrystilla-n-Caliburn-v1.0.pk3
    1.9 MB · Views: 25
  • CDSMODELS.zip
    27.8 MB · Views: 36
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