Death and Level warp by script

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glaber

Emblem Radar Ready
I'm trying to recreate an entry method for a secret from 1.09.4. So I'm wondering, can I kill players by script?
Can I level warp by script?
Can I combine both if the answer is yes to both?

If no to either, can I trigger the level to end via invisible intangible FOF with a custom exit and kill the player with another invisible intangible FOF set as a death sector?
 
Hurtme will only hurt, not kill, and DEVMODE needs to be on for it to work.

So no RV1 entry style for you.
 
And the other method?

Can a Death pit fof with trigger anywhere trigger a linedef?

(Strike out that question)

I just expermiented with this and found that the buggy combination of Deathpit with Trigger anywhere in sector will trigger a linedef executer. Now I need to experiment for a level warp.

I experimented some more and I believe I found the result I'm looking for!
 
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I managed to find a devmode free way with death pits and linedef triggers. But it doesn't affect the lifecounter. I'll release the method later after some more testing.

Okay, It does affect the life counter, but level warping by script resets the life counter. (Should had seen that comming)
 
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Which of course requires DEVMODE, Kaysakado.

Honestly, you can't do it. There isn't a way without using DEVMODE, trust me.
 
I believe you. I can come close with out it, but to get exactly what I want, I need Devmode. No two ways about it.
 
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