Custom Sounds not working.(Wiki Failed)

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glaber

Emblem Radar Ready
Recently I tried getting the Ghost from the Halloween Teck demo back up and running again. It works, but it plays the thok sound instead of sound DSFRE001 when it spots the player and the thok sound when it's destroyed intsead of DSFRE002. I know their numbers are 297 and 298 and have assigned those numbers to the correct slots as sceen here:
Code:
#Goast...

...
[B]Thing 251
MAPTHINGNUM = 4022
SPAWNSTATE = 1893
SPAWNHEALTH = 1
SEESTATE = 1895
SEESOUND = 297
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 200
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 1641
DEATHSOUND = 298
XDEATHSTATE = 0
SPEED = 3
RADIUS = 1572864
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = 16794117[/B]

Before you point me at the wiki's Sound tutioral, I tried it already.


Let me guess. Wad file needed? http://www.mediafire.com/?omjihwmkt2m
 
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if i rember correctly you need to know the names of the original things sound effects then name your sound in the lump editor and then in the THINGCFG or MAINCFG

you need to do some thing like this
Code:
SoundJump = Sjump1
im pretty sure the reason its playing the wrong sound because your not defining them.
 
Isn't that for custom player characters?

The Ghost is a custom Badnik.

Oct/6 Edit: Issue is still reoccuring
 
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Thank you, it works now. (Now if only I could figure out why the custom disappearing sound cuts off. Ah well not that important)
 
The reason the disappearing sound's getting cut off is because the mobj is getting removed before the sound finishes playing.

Common problem, really.
 
Ohhh. In that case I think I know how to fix it. I just need tpo extend the sequence with invisible frames
 
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