Custom character is missing rotations, but they exist!

SOLVED: I just had to put S_SKIN on top of the hierarchy and add S_START and S_END on the bottom with no files between. Thanks to everyone for quick and helpful replies!


Error: R_AddSingleSpriteDef: Sprite STND frame A is missing rotations (1-8 mode)

To create my character, I've imported Metal Sonic's sprites -> Deleted Super Markers and Super Form Sprites (Because I won't need them) -> Replaced some STNDXxYy sprites with my own custom sprites, but it gives me this weird error!

When I separate for example all STND sprites: STNDA2A8 into STNDA2 and STNDA8, error travels to different set of sprites like WAITXxYy. The problem is that I know I could crumble STND sprites together without separation because others do that, but I don't understand how! I've read this article, but no luck, any suggestions?

FIle is attached below

EDIT: reply below was noted and my file was renamed: ERROR STILL PERSISTS

UPDATE: I've replaced Metal Sonic template my char was based on with Sonic ones, deleted super forms with markes as I did previously. After some testing I figured that the problem is in S_SKIN file. I have no idea what's wrong with it!
 

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One of the stand sprites are named incorrectly, specifically stnda4, it should be stnda4a6, if it's gonna be mirrored. Otherwise make a stnda6 file and sprite.
 
I found another thing, there was no S_END file in the character's folder so that the character stops reading sprites. And what was deleted?
Edit: the tutorial used does not help with the character making besides the angles, use this instead; tutorial
 
S_START and S_END markers are unnecessary for PK3 files. Ensure that the S_SKIN lump is above all the player sprites in the lump list, as this is what the engine uses to determine where player sprite lumps begin.
 
S_START and S_END markers are unnecessary for PK3 files. Ensure that the S_SKIN lump is above all the player sprites in the lump list, as this is what the engine uses to determine where player sprite lumps begin.
Oh, forgot about that (pk3 not needing s_end).
Also yeah, is the S_skin file above all?
 
I've been sorting files in slade by name, type and size, so I think the order of the files... don't correspond to their actual placement? Also, I seem to be unable to move files in hirerarchy, how do I do that?

Update: I've figured how to put S_SKIN on top and S_START and S_END on the bottom, but why there should be no space between?
 
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There should due to them being a skin start and end point, also you don't sort them, if you have done so, you reset the sorting, and the S_START file should be above the S_SKIN.
 

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