CURRENT VERSION: 2.0
As of Aug 5th, 2011
Originally made to fill in the blank Power slot Storm left after he passed away from Ugly Cancer, Crawla Honcho was to be the 3rd power type in Riders, equipped with an awesome hat and awesome shades, using Soldier voice clips for added awesome, with MAJOR help from Hinote for finishing the base sprites so I could get off my lazy ass and make the wad. However, since charwards are borked in that game and a recent trend in IRC got me into it, I finally decided to port Crawla Honcho to vanilla SRB2!
A REAL CRAWLA HERO, Crawla Commando decides to show those sorry limpsocks just how its done, even if it means slaughtering his own men! They WILL learn how to be a REAL crawla, even if it kills them! Court martial be damned!
this is a pretty shitty screenshot, but it shows that Crawla Honcho can ROCKET JUMP by spinning! The height is not quite as high as the Red Spring, but its still damn good! Sadly, this means that certain areas bug out due to how spinitem works, and spinning if the ceiling is too high gets you stick, but there isn't much I can do about that. If you need to spin under a tight spot, either spin when walking slowly, or tap and release spin as fast as possible.
Crawla Commando also acieves what NO CHARACTER HAS DONE BEFORE (in releases, possibly even in 1.09): SWIM! In addition to this, he can RUN ON WATER at top speed! Water is no match for this hardened unit! H20? More like H20NOIAMGOINGTOGETTOTALLYSTEAMROLLEDBYTHISFANTASTICDISPLAYOFHEROISM
Ability Summary:
* Rocket Jumps via spindashing
* Rocket Jumps let you stomp on enemies
* Swimming
* Running on water
* Wearing an awesome hat + aviators
So as you can see, this is easily the best talking rocket jumping swimming crawla ever, so you should TOTALLY DOWNLOAD IT
MIRROR: http://dl.dropbox.com/u/7986587/Crawla_Honcho.wad
No spinning Rocket Jump (But bug free as far as I know): http://dl.dropbox.com/u/7986587/Crawla_Honcho_NoSpin.wad
Known Bugs:
I'll fix bugs after a few days, so any additional bugs may surface.
As of Aug 5th, 2011
Originally made to fill in the blank Power slot Storm left after he passed away from Ugly Cancer, Crawla Honcho was to be the 3rd power type in Riders, equipped with an awesome hat and awesome shades, using Soldier voice clips for added awesome, with MAJOR help from Hinote for finishing the base sprites so I could get off my lazy ass and make the wad. However, since charwards are borked in that game and a recent trend in IRC got me into it, I finally decided to port Crawla Honcho to vanilla SRB2!
A REAL CRAWLA HERO, Crawla Commando decides to show those sorry limpsocks just how its done, even if it means slaughtering his own men! They WILL learn how to be a REAL crawla, even if it kills them! Court martial be damned!
this is a pretty shitty screenshot, but it shows that Crawla Honcho can ROCKET JUMP by spinning! The height is not quite as high as the Red Spring, but its still damn good! Sadly, this means that certain areas bug out due to how spinitem works, and spinning if the ceiling is too high gets you stick, but there isn't much I can do about that. If you need to spin under a tight spot, either spin when walking slowly, or tap and release spin as fast as possible.
Crawla Commando also acieves what NO CHARACTER HAS DONE BEFORE (in releases, possibly even in 1.09): SWIM! In addition to this, he can RUN ON WATER at top speed! Water is no match for this hardened unit! H20? More like H20NOIAMGOINGTOGETTOTALLYSTEAMROLLEDBYTHISFANTASTICDISPLAYOFHEROISM
Ability Summary:
* Rocket Jumps via spindashing
* Rocket Jumps let you stomp on enemies
* Swimming
* Running on water
* Wearing an awesome hat + aviators
So as you can see, this is easily the best talking rocket jumping swimming crawla ever, so you should TOTALLY DOWNLOAD IT
MIRROR: http://dl.dropbox.com/u/7986587/Crawla_Honcho.wad
No spinning Rocket Jump (But bug free as far as I know): http://dl.dropbox.com/u/7986587/Crawla_Honcho_NoSpin.wad
Known Bugs:
- Rocket Jump sometimes barely sends you any height at all. Not sure of the cause of this yet. It may be due to the explosion disappearing too fast. I may play round with the radius or something.
I'll fix bugs after a few days, so any additional bugs may surface.
Attachments
Last edited: