Explore a destroyed wasteland. Navigate a factory and its strange chemicals. Try not to get sick as you jump from train to train. Part factory, part wasteland, part cave, all Techno Cavern Zone.
This Mania-styled remake of Techno Hill Zone reimagines both acts of the classic, with updated visuals, slopes, new badniks, and layout changes. Find your favourite route changed or discover a new one!
This mod also has an Encore Mode variant for a harder experience including different power-ups, a changed layout, some more puzzles, harder enemies, and even more Pop-up Turrets to mess you up halfway through your jumps!
If attempting to use the Encore Mode version of this mod, read the compatibility guide.
Developer comments:
Compatibility guide:
Here are things I'd especially like feedback on (I recommend only touching this after having completed the mod):
Do report any bugs or texture/decoration inconsistencies you find, there's probably going to be a few.
I recommend going through with all three characters and exploring what's off the beaten path, there's plenty of things hidden there. With all this said, enjoy the mod! Credits found below.
Credits:
UPDATES:
This Mania-styled remake of Techno Hill Zone reimagines both acts of the classic, with updated visuals, slopes, new badniks, and layout changes. Find your favourite route changed or discover a new one!
This mod also has an Encore Mode variant for a harder experience including different power-ups, a changed layout, some more puzzles, harder enemies, and even more Pop-up Turrets to mess you up halfway through your jumps!
If attempting to use the Encore Mode version of this mod, read the compatibility guide.
Developer comments:
Hoo boy. This mod took six months... two weeks were spent on making a 100% finished Act 1. The entire rest of the time was spent on the other parts of the mod. Weird but true.
There were more things planned to be in this mod, such as a button that matches with the rest at the part at the end of Act 2 with tons of pipes, smooth transitions between vehicles/elevators, and a longer elevator fight, but these were all dropped due to engine limitations, bugs, or streamlining the level.
This level actually almost bugged itself to death and killed the project on the very last day... because the aforementioned button doesn't like being made of two sectors. Thankfully that got fixed at the cost of a bit of an OCD-triggering fix.
With all that said, enjoy the mod :)
There were more things planned to be in this mod, such as a button that matches with the rest at the part at the end of Act 2 with tons of pipes, smooth transitions between vehicles/elevators, and a longer elevator fight, but these were all dropped due to engine limitations, bugs, or streamlining the level.
This level actually almost bugged itself to death and killed the project on the very last day... because the aforementioned button doesn't like being made of two sectors. Thankfully that got fixed at the cost of a bit of an OCD-triggering fix.
With all that said, enjoy the mod :)
Compatibility guide:
A few things to get out of the way first:
- This mod is compatible with the base game, Blossom Valley, and Encore Mode.
- If loading these two mods in the incorrect order, some maps may not load correctly.
- If loading Techno Cavern Encore or Blossom Valley Encore without loading Encore Mode, the Encore Versions of the map will not function properly.
- The base Blossom Valley/Techno Cavern mods and the three Encore mods do not interact with each other and can be safely simultaneously loaded.
- Missing the latest version of these mods? Get them here!
- Blossom Valley: https://mb.srb2.org/showthread.php?t=43637
- Encore: https://mb.srb2.org/showthread.php?t=43652
- Techno Cavern: You are here.
With that out of the way, there are specific loading orders for different compatibility types. Only follow one guide depending on which mods you want to combine.
You only actually need to read the first line in bold, and everything else is "the why" behind the order. If you only want to know the loading order, just read the first bolded line.
Here are the correct loading orders for these mods:
If simply using this with the base game:
This mod will save to a different save file than the base game. The level order of Greenflower to Egg Rock will still be correct with Techno Cavern placed correctly after Greenflower, and all unlockables functional, but be aware that your unlockables will not transfer between the base game save file and the Techno Cavern save file.
If using Blossom Valley but not Encore:
Blossom Valley and Techno Cavern use two different save files. They can be loaded in whatever order you wish, but be aware that whichever one you load last will be the one which has its save file used.
If Blossom Valley is loaded after Techno Cavern, any emblems obtained in Techno Cavern will be saved and will be already obtained in Techno Hill if Blossom Valley is later loaded without Techno Cavern, and vice versa.
I am currently testing to see if there is a way to make them both save to the same file, but until then, keep this in mind.
If using Encore but not Blossom Valley:
Load Encore Mode first, then Techno Cavern Encore.
If Encore is not loaded first, some object types will be invalid and the Encore play method will not work correctly, which will cause errors. Loading Encore after loading Techno Cavern Encore will override the maps you have loaded before which completely negates the point of Techno Cavern Encore.
If using Encore and Blossom Valley:
Load Encore Mode first, then Techno Cavern Encore, then Blossom Valley Encore.
If Encore is not loaded first, some object types will be invalid and the Encore play method will not work correctly, which will cause errors. Loading Encore after loading either Blossom Valley Encore or Techno Cavern Encore will override the maps you have loaded before which completely negates the point of adding Blossom Valley/Techno Cavern Encore.
Techno Cavern Encore loads more maps, so it must be loaded after Encore to override some maps loaded by Encore, then Blossom Valley Encore must be loaded last to override some maps loaded by Techno Cavern (some aren't needed when used with Blossom Valley).
Here are things I'd especially like feedback on (I recommend only touching this after having completed the mod):
- Any ways to make teleportation transitions smoother.
- The part where you jump from train to train.
- Pop-up Turret usage.
- The elevator fight.
- The bouncy goo mechanic.
- Emblem locations.
- The Noxious Factory part in Act 1, and especially the button hunt there.
Do report any bugs or texture/decoration inconsistencies you find, there's probably going to be a few.
I recommend going through with all three characters and exploring what's off the beaten path, there's plenty of things hidden there. With all this said, enjoy the mod! Credits found below.
Credits:
- Matter for the sick beats used in Act 2.
- White and the 22textures contributors for the 2.2 textures used in this mod.
- Prisima and .Jazz. for Act 1's skybox.
- DirkTheHusky for the Encore Mode mod.
- You reading this for (hopefully) downloading and playing the mod!
UPDATES:
- v1.1 (OBLIGATORY DAY ONE PATCH):
- Fixed some layout errors which made things look awkward.
- Fixed the Encore turret room.
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