The lush landscape of the Blossom Valley Zone awaits! Experience a relaxed first level with a lot of sights to behold and secrets hidden all around you.
This Mania-styled remake of Greenflower Zone combines both acts of the classic into an updated edition, and even adds a second completely original act! Updated visuals and routes alike await.
This mod also has an Encore Mode variant for a harder experience including different power-ups, a changed layout, a new gameplay style, and some more Badniks for you to bash!
If attempting to use the Encore Mode version of this mod, read the compatibility guide.
Developer comments:
Compatibility guide:
Do report any bugs or texture/decoration inconsistencies you find, there's probably going to be a few.
I recommend going through with all three characters and exploring what's off the beaten path, there's plenty of things hidden there. With all this said, enjoy the mod! Credits found below.
Credits:
UPDATES:
This Mania-styled remake of Greenflower Zone combines both acts of the classic into an updated edition, and even adds a second completely original act! Updated visuals and routes alike await.
This mod also has an Encore Mode variant for a harder experience including different power-ups, a changed layout, a new gameplay style, and some more Badniks for you to bash!
If attempting to use the Encore Mode version of this mod, read the compatibility guide.
Developer comments:
...finally. After nearly one year.
Started this project last October, been developing it off-and-on since then. The result is this tiny collection of two acts. Was it worth it?
I'll let you decide that.
This mod actually went mostly really smoothly. The one thing that didn't make it in was a beach view at the end of Act 2 due to skybox rendering, liquid rendering, and slopes.
With all that said, enjoy the mod :)
Started this project last October, been developing it off-and-on since then. The result is this tiny collection of two acts. Was it worth it?
I'll let you decide that.
This mod actually went mostly really smoothly. The one thing that didn't make it in was a beach view at the end of Act 2 due to skybox rendering, liquid rendering, and slopes.
With all that said, enjoy the mod :)
Compatibility guide:
A few things to get out of the way first:
With that out of the way, there are specific loading orders for different compatibility types. Only follow one guide depending on which mods you want to combine. Here are the correct loading orders for these mods:
If simply using this with the base game:
This mod will save to a different save file than the base game. The level order of Blossom Valley to Egg Rock will still be correct with Blossom Valley placed correctly at the start of the game, and all unlockables functional, but be aware that your unlockables will not transfer between the base game save file and the Blossom Valley save file.
If using Techno Cavern but not Encore:
Blossom Valley and Techno Cavern use two different save files. They can be loaded in whatever order you wish, but be aware that whichever one you load last will be the one which has its save file used.
If Blossom Valley is loaded after Techno Cavern, any emblems obtained in Techno Cavern will be saved and will be already obtained in Techno Hill if Blossom Valley is later loaded without Techno Cavern, and vice versa.
I am currently testing to see if there is a way to make them both save to the same file, but until then, keep this in mind.
If using Encore but not Techno Cavern:
Load Encore Mode first, then Blossom Valley Encore.
If Encore is not loaded first, some object types will be invalid and the Encore play method will not work correctly, which will cause errors. Loading Encore after loading Blossom Valley Encore will override the maps you have loaded before which completely negates the point of Blossom Valley Encore.
If using Encore and Techno Cavern Encore:
Load Encore Mode first, then Techno Cavern Encore, then Blossom Valley Encore.
If Encore is not loaded first, some object types will be invalid and the Encore play method will not work correctly, which will cause errors. Loading Encore after loading either Blossom Valley Encore or Techno Cavern Encore will override the maps you have loaded before which completely negates the point of adding Blossom Valley/Techno Cavern Encore.
Techno Cavern Encore loads more maps, so it must be loaded after Encore to override some maps loaded by Encore, then Blossom Valley Encore must be loaded last to override some maps loaded by Techno Cavern (some aren't needed when used with Blossom Valley).
- This mod is compatible with the base game, Techno Cavern, and Encore Mode.
- If loading these two mods in the incorrect order, some maps may not load correctly.
- If loading Techno Cavern Encore or Blossom Valley Encore without loading Encore Mode, the Encore Versions of the map will not function properly.
- The base Blossom Valley/Techno Cavern mods and the three Encore mods do not interact with each other and can be safely simultaneously loaded.
- Missing the latest version of these mods? Get them here!
- Blossom Valley: You are here.
- Encore: https://mb.srb2.org/showthread.php?t=43652
- Techno Cavern: https://mb.srb2.org/showthread.php?t=44897
With that out of the way, there are specific loading orders for different compatibility types. Only follow one guide depending on which mods you want to combine. Here are the correct loading orders for these mods:
If simply using this with the base game:
This mod will save to a different save file than the base game. The level order of Blossom Valley to Egg Rock will still be correct with Blossom Valley placed correctly at the start of the game, and all unlockables functional, but be aware that your unlockables will not transfer between the base game save file and the Blossom Valley save file.
If using Techno Cavern but not Encore:
Blossom Valley and Techno Cavern use two different save files. They can be loaded in whatever order you wish, but be aware that whichever one you load last will be the one which has its save file used.
If Blossom Valley is loaded after Techno Cavern, any emblems obtained in Techno Cavern will be saved and will be already obtained in Techno Hill if Blossom Valley is later loaded without Techno Cavern, and vice versa.
I am currently testing to see if there is a way to make them both save to the same file, but until then, keep this in mind.
If using Encore but not Techno Cavern:
Load Encore Mode first, then Blossom Valley Encore.
If Encore is not loaded first, some object types will be invalid and the Encore play method will not work correctly, which will cause errors. Loading Encore after loading Blossom Valley Encore will override the maps you have loaded before which completely negates the point of Blossom Valley Encore.
If using Encore and Techno Cavern Encore:
Load Encore Mode first, then Techno Cavern Encore, then Blossom Valley Encore.
If Encore is not loaded first, some object types will be invalid and the Encore play method will not work correctly, which will cause errors. Loading Encore after loading either Blossom Valley Encore or Techno Cavern Encore will override the maps you have loaded before which completely negates the point of adding Blossom Valley/Techno Cavern Encore.
Techno Cavern Encore loads more maps, so it must be loaded after Encore to override some maps loaded by Encore, then Blossom Valley Encore must be loaded last to override some maps loaded by Techno Cavern (some aren't needed when used with Blossom Valley).
Do report any bugs or texture/decoration inconsistencies you find, there's probably going to be a few.
I recommend going through with all three characters and exploring what's off the beaten path, there's plenty of things hidden there. With all this said, enjoy the mod! Credits found below.
Credits:
- White and the 22textures contributors for the 2.2 textures used in this mod.
- Prisima and .Jazz. for Act 1's skybox and some textures.
- Dogjedi, Monster Iestyn, Lat', Sphere, and toaster (that's a lot) for Lua help.
see guys i can code - DirkTheHusky for the Encore Mode mod.
- You reading this for (hopefully) downloading and playing the mod!
UPDATES:
- v2.1:
- Added Techno Cavern compatibility
and some compatibility for a few more future projects! - On-download file type is now .zip.
- Added Techno Cavern compatibility
- v2.0:
- Added Encore Mode compatibility!
- Small changes to finish off those unnatural areas completely.
- Texture error fixes.
- Shortened the obnoxious file name.
- v1.3:
- Widened some of the remaining unnatural areas.
- Made some areas less awkward.
- Small changes to the first large cave and first token of Act 1.
- v1.2:
- Emergency texture fixes.
- Actually added something to the lower path's stacked FOF area.
- Moved one of the emblems.
- v1.1:
- Streamlined or reworked most areas of Act 2.
- Made how to get through Act 1's upper path more visible.
- Increased space of nearly every corridor that looked unnatural (tell me if I missed any).
- Added more decoration to Act 2, both sector- and thing-based.
- Completely reworked the two entrance rooms to the cave in Act 2, so much that this needed its own point.
- Texture changes.
- RIP Techno Hill Act 1's starting door and... um... random platform with two Super Ring Monitors and a Spring Shell near the big slime room.
- Made the boss less obnoxious.
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