You would have guessed eventually I'd make a topic like this even though I've argued thousands of times about this issue sorta. Anyways onto the point, from thinking over about how the current character system is, all the official characters overpower any custom characters pretty easily. All three characters use pretty much the highest stats of speed, and jump, accel is somewhat ranged (but accel is unliked when slow anyways :/), and all three have a the same speed spindash.
Now that's characters all shown together, lets check singularity.
Sonic: max speed somewhat medium accel (for some reason it feels fast though), thok that gives you fastest speed (sure you lose some control I guess), and a normal jump and spindash, oh and is the only one who can go super (singleplayer and coop).
Next is Tails: Flying (with maxed actionspd, you can't outdue him, but you can make your flying worse than his which is pretty much useless from what I've tested), still fast speed (not as fast as Sonic but he's pretty close), maxed accel (I mean MAXED acceleration maxed, accelstart maxed, thurstfactor maxed, you see my point here), and normal jump and spindash.
Lastly Knuckles: Glide and climb (he's got an ok glide), faster than Tails speed but slower than Sonic (still pushing it) jump is gimped and spindash is still the same, though he gets his random fire rate buff and all to make up for jump.
Now my question to you is, where do the custom characters fit in without being clones? If you want speed to be different the character will be hated cause it's slower than the others. Jump height you can't even change to be higher than normal characters UNLESS you pick double jump slow fall and super float (and then you still can't even edit double jump's second height to be something custom cause actionspd doesn't effect it either way). Spindash, sure you could give the player a slower spindash but there's no real point to a slow spindash at times, along with the fact you can no longer have fun little ideas of making maxdash lower than your mindash for kicks. Acceleration, already explained this, you want slow accel the character will be useless in water and it just doesn't work right at times, so medium and fast accel is pretty much stuck. And then we have abilities which quite a few of them fail for reasons, super float/slowfall: (forced jump frames), swim: 2 frames? are you kidding me there (also run on water combined with this is horrible specially with the fact of how buggy swim is being about to pop out of water), doublejump: already mentioned the actionspd, thok: oh hai you should have a fast thok else it's pretty much usless :D, fly: already mentioned it, actionspd again, glide/climb: dunno what to say here, other than just make seperate abilities so that people have something different.
Well there's my daily/nightly rant thing, enjoy and stuff?
Comment if you wish.
I see you Mystic.~
Now that's characters all shown together, lets check singularity.
Sonic: max speed somewhat medium accel (for some reason it feels fast though), thok that gives you fastest speed (sure you lose some control I guess), and a normal jump and spindash, oh and is the only one who can go super (singleplayer and coop).
Next is Tails: Flying (with maxed actionspd, you can't outdue him, but you can make your flying worse than his which is pretty much useless from what I've tested), still fast speed (not as fast as Sonic but he's pretty close), maxed accel (I mean MAXED acceleration maxed, accelstart maxed, thurstfactor maxed, you see my point here), and normal jump and spindash.
Lastly Knuckles: Glide and climb (he's got an ok glide), faster than Tails speed but slower than Sonic (still pushing it) jump is gimped and spindash is still the same, though he gets his random fire rate buff and all to make up for jump.
Now my question to you is, where do the custom characters fit in without being clones? If you want speed to be different the character will be hated cause it's slower than the others. Jump height you can't even change to be higher than normal characters UNLESS you pick double jump slow fall and super float (and then you still can't even edit double jump's second height to be something custom cause actionspd doesn't effect it either way). Spindash, sure you could give the player a slower spindash but there's no real point to a slow spindash at times, along with the fact you can no longer have fun little ideas of making maxdash lower than your mindash for kicks. Acceleration, already explained this, you want slow accel the character will be useless in water and it just doesn't work right at times, so medium and fast accel is pretty much stuck. And then we have abilities which quite a few of them fail for reasons, super float/slowfall: (forced jump frames), swim: 2 frames? are you kidding me there (also run on water combined with this is horrible specially with the fact of how buggy swim is being about to pop out of water), doublejump: already mentioned the actionspd, thok: oh hai you should have a fast thok else it's pretty much usless :D, fly: already mentioned it, actionspd again, glide/climb: dunno what to say here, other than just make seperate abilities so that people have something different.
Well there's my daily/nightly rant thing, enjoy and stuff?
Comment if you wish.
I see you Mystic.~