i know it got rejected, but i'm gonna edit the sonic sprites. so can u please tell me how to fix it!opsonic?i dunno chief even if you fix that you may not be able to get him release
but if you use slade you may have just chosen the wrong color that can be changed
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also nice drawing
i got nothing professional about modding got a wip for a YEAR all i can say is that if you prot sprites randomly it just wont worki know it got rejected, but i'm gonna edit the sonic sprites. so can u please tell me how to fix it!
BTW i'll DM you the pk3
Most likely you seti know it got rejected, but i'm gonna edit the sonic sprites. so can u please tell me how to fix it!
BTW i'll DM you the pk3
startcolor
to something other than 96. Someone should probably put this in the Custom Character tutorial, because newcomers to modding CONSTANTLY confuse that for prefcolor
.so for prefcolor and startcolor what do i put?Most likely you setstartcolor
to something other than 96. Someone should probably put this in the Custom Character tutorial, because newcomers to modding CONSTANTLY confuse that forprefcolor
.
You can just not setso for prefcolor and startcolor what do i put?
startcolor
- by default it is set to the green range in question (96-111 - the default value is 96). prefcolor
should be set to the skincolor name you chose - "Sky" in your case. (Without the quotes obv.)name = OPSonic
ability = CA_JUMPTHOK
ability2 = CA2_SPINDASH
normalspeed =99
thrustfactor = 5
accelstart = 50
acceleration = 88.5
startcolor = 50
prefcolor = Sky
supercolor = Yellow
prefoppositecolor = Peridot
jumpfactor = 3.25
actionspd = 500
Make startcolor = 96. startcolor defines the start of the range of colors used on the sprites for swap-out between different skin colors. As it stands, the green isn't being changed at all, rather it starts on the 2nd brightest shade of orange. prefcolor defines the Skincolor of the character.prefcolor is already Sky:name = OPSonic ability = CA_JUMPTHOK ability2 = CA2_SPINDASH normalspeed =99 thrustfactor = 5 accelstart = 50 acceleration = 88.5 startcolor = 50 prefcolor = Sky supercolor = Yellow prefoppositecolor = Peridot jumpfactor = 3.25 actionspd = 500
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do i make startcolor = 96?
when i started making the character, it had super sprites - but in-game he used them even though he was not super. and he kept switching between super and normal sprites. so i removed the super spritesMake startcolor = 96. startcolor defines the start of the range of colors used on the sprites for swap-out between different skin colors. As it stands, the green isn't being changed at all, rather it starts on the 2nd brightest shade of orange. prefcolor defines the Skincolor of the character.
Also, for the record, this is in the S_SKIN portion of the Custom character tutorial, so it's on the wiki. It's however buried in the explanations of all the other settings.
In order to enable Super, you must have flags = SF_SUPER in there. IF you do not have Super frames, it will not care and go ahead anways with Super.
its fucking default charability can give you dash soc lump but the homing thok i forgot what it is but theres a tutorial about thoseok thx
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when i started making the character, it had super sprites - but in-game he used them even though he was not super. and he kept switching between super and normal sprites. so i removed the super sprites
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Also i need a homing attack lua and dash mode lua because i also want him to have the spindash