Remember me?
So recently, in a combination of boredom and a need for random inspiration, I went back to an old map I made but had never truly finished.
Castle de Space.
The first map I made that wasn't a minor experiment with random builder features. The only thing I've released that wasn't a crappy soc (in my defense, none of them were timer socs, and Engineer Tails was actually rather awesome).
</ramble>
I had started on some minor cosmetic operations and had opened a space in the dungeon for cells (according to the map's backstory, converted to extra rooms) when I realized something. I wanted more. Much more. My visions were much grander than what that old map could handle.
So I restarted.
The new castle has a lot more room now, and much fancier looking rooms. There's also a new front courtyard, and a field atop a cliff outside the gates. (And no more horribly awkward ceiling/floor height problems!)
First, here's some screenshots of version 0.9, for comparison.
Now for screenshots of the current version. (forgot to remove the HUD, whoops)
The throne room! Complete with the face of yours truly in the carpet. :D
The front courtyard, featuring the Crystile Tree. Will be decorated after the main castle structure is finished.
A dining room. Chairs have been much improved, and more variation in the flags. This half of the castle still needs Things.
The upper walkway, with one example of the many planters/fountains in the main castle area.
The vastly improved inner courtyard, with a fountain rescued from the old map. Flora will be added.
One of the bedrooms. The window works correctly now :D And there's a cabinet off to the right.
A shot of the new dungeon, which hasn't been worked on that much yet.
A dangerous room currently blocked off by the people refurbishing the castle, complete with spikes, hanging chains, and the unexplained room filled with goo.
I decided that I wouldn't go with the cells, so I decided instead to carve out the rock and create an underground heated pool! (Water yet to be added)
Back to the main castle, here's a couch and table in front of a large roaring fire, and a bizarre spring.
Not all things are going fine though... I noticed I could see thok barriers through the skylights, and although it actually worked well at first glance...
...on closer inspection, there are problems.
I think a FOF that reaches up above the ceiling in the right place will fix this problem, though.
To-do list:
-At the moment of this post, I'm adding thok barriers to the main castle.
-Main castle Thing placement
-Front courtyard/field outside gates: Sector work (patches of rough grass, hedges, paths), thing placement
-Dungeon: Finish pool area, maintenance area, dangerous room, etc.
-Create Sky area (accessed through a secret)
Planned features:
-Secrets! So many ways of getting from one room to another...
-Eggman flags will be replaced with a more "Space-y" design. Possible replacement of a Special Stage texture, used on the tree.
-Lots of room to run, and some good places to hide.
-Planters all over the place.
-Anti-roleplay: random large areas not otherwise used will be marked as Exit Sectors.
Finished WAD will use map slot 43, and music slots 43 and 44; optional version will have the match rotation modified to include this map.
One last note... When I actually release the beta of this wad, I'm going to need some people to playtest this map for me... My brother isn't interested in SRB2 anymore, so there might be some problems on this map when it comes to large amounts of people that I can't find by myself. My home connection can't support online games, and the connection at college has horrible speed for most of the day.
Comments, criticism, and suggestions all highly welcome.
So recently, in a combination of boredom and a need for random inspiration, I went back to an old map I made but had never truly finished.
Castle de Space.
The first map I made that wasn't a minor experiment with random builder features. The only thing I've released that wasn't a crappy soc (in my defense, none of them were timer socs, and Engineer Tails was actually rather awesome).
</ramble>
I had started on some minor cosmetic operations and had opened a space in the dungeon for cells (according to the map's backstory, converted to extra rooms) when I realized something. I wanted more. Much more. My visions were much grander than what that old map could handle.
So I restarted.
The new castle has a lot more room now, and much fancier looking rooms. There's also a new front courtyard, and a field atop a cliff outside the gates. (And no more horribly awkward ceiling/floor height problems!)
First, here's some screenshots of version 0.9, for comparison.
Now for screenshots of the current version. (forgot to remove the HUD, whoops)
The throne room! Complete with the face of yours truly in the carpet. :D
The front courtyard, featuring the Crystile Tree. Will be decorated after the main castle structure is finished.
A dining room. Chairs have been much improved, and more variation in the flags. This half of the castle still needs Things.
The upper walkway, with one example of the many planters/fountains in the main castle area.
The vastly improved inner courtyard, with a fountain rescued from the old map. Flora will be added.
One of the bedrooms. The window works correctly now :D And there's a cabinet off to the right.
A shot of the new dungeon, which hasn't been worked on that much yet.
A dangerous room currently blocked off by the people refurbishing the castle, complete with spikes, hanging chains, and the unexplained room filled with goo.
I decided that I wouldn't go with the cells, so I decided instead to carve out the rock and create an underground heated pool! (Water yet to be added)
Back to the main castle, here's a couch and table in front of a large roaring fire, and a bizarre spring.
Not all things are going fine though... I noticed I could see thok barriers through the skylights, and although it actually worked well at first glance...
...on closer inspection, there are problems.
I think a FOF that reaches up above the ceiling in the right place will fix this problem, though.
To-do list:
-At the moment of this post, I'm adding thok barriers to the main castle.
-Main castle Thing placement
-Front courtyard/field outside gates: Sector work (patches of rough grass, hedges, paths), thing placement
-Dungeon: Finish pool area, maintenance area, dangerous room, etc.
-Create Sky area (accessed through a secret)
Planned features:
-Secrets! So many ways of getting from one room to another...
-Eggman flags will be replaced with a more "Space-y" design. Possible replacement of a Special Stage texture, used on the tree.
-Lots of room to run, and some good places to hide.
-Planters all over the place.
-Anti-roleplay: random large areas not otherwise used will be marked as Exit Sectors.
Finished WAD will use map slot 43, and music slots 43 and 44; optional version will have the match rotation modified to include this map.
One last note... When I actually release the beta of this wad, I'm going to need some people to playtest this map for me... My brother isn't interested in SRB2 anymore, so there might be some problems on this map when it comes to large amounts of people that I can't find by myself. My home connection can't support online games, and the connection at college has horrible speed for most of the day.
Comments, criticism, and suggestions all highly welcome.