CAS Track Pak- The Aero Moon Update!

CAS Track Pak- The Aero Moon Update! Aero Moon 9

RedDasherCAS updated CAS Track Pak- The Resistance Update! with a new update entry:

Will be on hiatus until V2.4.

I hope you're all enjoying the V8.3 update of the pack, cause I have some news regarding to the map pack.

I have decided to not work on updates of the map pack until V2.4. releases. I'm already planning to make changes with the current maps of the pack. This also includes the upcoming new map for the Laser Cup as well as the special stage for that cup. Those will probably be out sometime in early 2026 unless V2.4. is out to the general public, and right now it's all RCs, so wait just a...

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RedDasherCAS updated CAS Track Pak- The Resistance Update! with a new update entry:

V8.4- New patch with V2.4 launch

Now that V2.4 is out, I will be able to continue with some updates, but the majority will be focused on V9.
For now, here is V8.4 and support for V2.3 is done.

-A new position theme for the first maps (Spiral Hill Circuit and Maple Leaf Ravine) has been added.
-Breezy Village's lap count has been bumped up to 4.
-Added a Time Trial starting area for Saturn Starway, since the position change.
-Added a new song to Sapphire Mountain.
-Tetromino Palace has now renamed to "Tetrimino Palace"...

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View attachment 177689
I don't know if it's me, but the "Computer" part of the special stage is no longer possible to pass through the cooler fan...
 
RedDasherCAS updated CAS Track Pak- The Resistance Update! with a new update entry:

Hello! An update on the pack!

It's been awhile since I released The Resistance Update (V8). But now Woshee and I are hard at work on newly updated content on the existing maps, and they will not be out til next year. So far getting contributions takes time one some new and existing maps, but also reworks on the existing maps. Right now I'm working on another map so be patient for awhile. I hope you're all ready for my return with new maps in 2026.

Until then, take care!

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A death pit is either missing or not extended enough at Spiral Hill:
ringracers0133.gif


In Battleship Harbor, it is possible to bypass the first checkpoint without it registering.
ringracers0134.gif


In Puyo Puyo Arena, CPU players occasionally do not trick correctly on the black trick spring in the north end of the map.
ringracers0135.gif


Is this supposed to happen at Midnight Bay Streets?
ringracers0136.gif
 
RedDasherCAS updated CAS Track Pak- The Resistance Update! with a new update entry:

Next set of track teasers!

Finally it's time, a new year, and now getting new teasers as V9 is just around the corner!

View attachment 181921
We finally return to this iconic location, however there will be TWO maps!

View attachment 181922
It looks like there's a brand new Retro Maze based on the style of this game! Excited for it?

Keep an eye out for updates, hope you're all ready for V9!

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RedDasherCAS updated CAS Track Pak- The Resistance Update! with a new update entry:

V9- The Aero Moon Update

View attachment 182689
V9- The Aero Moon Update

New Courses: Frutiger Aeropolis 2 and Retro Maze CEDX
New Playground Map: Bliss Garden
New Encore Variant: BSOD Ring (Red Hell)
New Songs

All courses received updates on checkpoints and other content.

We finally start with the true completion of the Laser Cup (with a dedicated Emotion Engine stage later in a future update, so this uses Memory)


(No screenshot at the moment, coming soon)

New Track...

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In Battleship Harbor, there is a bug with the checkpoints, as although there are actually 5 checkpoints, the game excludes one of them during grading calculations. When passing the 1st checkpoint during lap 1 in 1st place, the game awards 11 EXP when it should be 9.

When passing the 4th checkpoint during Lap 2):
ringracers3078.png


Upon passing the 5th checkpoint during the same lap, the finish bonus actually gets nullified during EXP calculation despite grading factor actually accounting for the finish bonus, so players actually lose EXP upon passing the 5th checkpoint in that lap (e.g. from 131 to 109):
ringracers3079.png


This makes the maximum EXP be 135 if finishing the race normally (this gives a B rank at best); one would have to intentionally idle and get NO CONTEST after passing the 4th checkpoint in the final lap to get an EXP higher than 135 (and an A rank).
 
In Battleship Harbor, there is a bug with the checkpoints, as although there are actually 5 checkpoints, the game excludes one of them during grading calculations. When passing the 1st checkpoint during lap 1 in 1st place, the game awards 11 EXP when it should be 9.

When passing the 4th checkpoint during Lap 2):
View attachment 182693

Upon passing the 5th checkpoint during the same lap, the finish bonus actually gets nullified during EXP calculation despite grading factor actually accounting for the finish bonus, so players actually lose EXP upon passing the 5th checkpoint in that lap (e.g. from 131 to 109):
View attachment 182694

This makes the maximum EXP be 135 if finishing the race normally (this gives a B rank at best); one would have to intentionally idle and get NO CONTEST after passing the 4th checkpoint in the final lap to get an EXP higher than 135 (and an A rank).
You sure? I mean, Woshee was handling the checkpoints awhile back during the updates, and he put 4 checkpoints, not 5.
 
Oh, Woshee found the bug. Yeah, he also discovered that it's an outdated version of the map and we're working on a new patch.
Upon further investigation, players are crossing checkpoints in the following order: 1 > 2 > 3 > 4 > 3; the third checkpoint is triggered twice in the same lap. There aren't actually five checkpoints.
ringracers3084.png
 
Upon further investigation, players are crossing checkpoints in the following order: 1 > 2 > 3 > 4 > 3; the third checkpoint is triggered twice in the same lap. There aren't actually five checkpoints.
View attachment 182701
Somehow missed some linedefs for 2 old checkpoint locations, my bad! Thanks for finding this bug! It's fixed and will be in a bugfix patch.
 
RedDasherCAS updated CAS Track Pak- The Aero Moon Update! with a new update entry:

Aero Moon (9.1) Hotfix

Well it’s been hours and I have a feeling that new fixes will come, so here’s the Aero Moon 9.1 update.

-Starting with this patch, the update names will use it’s title name, V9 = Aero Moon. Don’t worry, the version number will still be there, just on the MB with parentheses.
-Fixed a bug in Battleship Harbor, and discovered another checkpoint bug has occurred.
-Updated Retro Maze CEDX, as it turned out that using an outdated version of the map, going with the one used in RC2.
-Also renamed...

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