Preliminary tests show promising results, I think. Standing still in the same area, BSZv1 hovers around 12-13 FPS, while BSZv2 hovers around 14-15 FPS. If I remember correctly, that holds at least a bit of significance. More optimizations will be pursued, if I can try to do so. :)
Thanks for all your support so far, guys. I quite appreciate it!
DashFox2007 said:
I was just kidding, my ego isn't very big at all, I didn't seriously mean that, I'm sorry if I offended you Digiku.
No problem, sir. I don't mind that at all. :) It's always good to have a little competition, so long as it's healthy!
lucius octavion said:
Wow, I thought you said you were done with this! :)
At one point, I was! :P
lucius octavion said:
Even though I can run this at high end no problem, I've got a few suggestions. Little things.
There were a few waterfalls that were going into nowhere. There were rivers above the ground, and also the "blocks" of flower bed are a little weird.
Yeah. I guess one would have to be familiar with
NiGHTS Into Dreams to get the feel of the above-ground rivers and the going-nowhere waterfalls. It's a dream world, see, so I thought I'd go a little abstract with that.
I dunno. I'm thinking of ways I can make that idea a little more obvious, since you did raise an interesting point.
GCFreak said:
I think the waterfalls were intentional, and the river was definitely intentional.
Yeah. :P
Dude_ said:
Port of Spring Hill Zone from SRB2.
Funny story there, actually. But let's not talk about that right now! *tease*
Though, on another topic, I actually thought of bundling a decoration pack with BSZv2. I'd construct one example map showing various visual decoration techniques that others would be free to use. The main driving point behind this is that the flowers aren't even
mine; I just edited them.
And that gives me an interesting idea: let's bundle multiplayer maps with BSZ. I'm not thinking of anything too crazy, and this is only if I have the time, but maybe I could redecorate some Match maps etc. from the community all super-detailed and in BSZ-style (not slow, though,) and then package them with BSZ. They'll be available at the start of the game, too.
Given that, who likes that idea; and who'd like to donate some maps? (You get credits! And they don't have to be GFZ-themed, either!) :)