Chicmunk
Wew!πππππ πππ πππππ€πππ‘ π‘πππ!π
This is a remake of Blue Mountain Zone from Version 2.0 with a BRAK boss map that uses the Dark City Zone textures and Dark City itself.
VISIBILITY UPDATE
Bug Fixes:
MAP 16 now exits to MAP 17
MAP 17:
It's snowing!
Less Red Buzzes
More Rings that now Float
Fixed an OpenGL wall glitch
Floating Jaws, Pointy and Unidus enemies
The Hidden palace textures are now the Rocky Caverns textures
With some hard to get 1UPs
Thok Barrier fixes
MAP 18:
Exits to DCZ now
Floating Rings
Fixed an Fsonic spin jump exploit
Made the arrows fade into the ground more
It's raining ...rain! HALALOOYA!
Boss is now Metal Sonic to prevent the hassle of fighting BRAK two times in a row
Metal Sonic now acts differently thanks to Duon giving me Lat's Metal Sonic ^_^
Dark City Zone is now added
DCZ exits to ERZ1 now
Visibility update for the turrets and the tower
Special thanks to Hedgefox for the map titles before I knew how to open MAINCFG's in SLADE. Thank you.
VISIBILITY UPDATE
Bug Fixes:
MAP 16 now exits to MAP 17
MAP 17:
It's snowing!
Less Red Buzzes
More Rings that now Float
Fixed an OpenGL wall glitch
Floating Jaws, Pointy and Unidus enemies
The Hidden palace textures are now the Rocky Caverns textures
With some hard to get 1UPs
Thok Barrier fixes
MAP 18:
Exits to DCZ now
Floating Rings
Fixed an Fsonic spin jump exploit
Made the arrows fade into the ground more
It's raining ...rain! HALALOOYA!
Boss is now Metal Sonic to prevent the hassle of fighting BRAK two times in a row
Metal Sonic now acts differently thanks to Duon giving me Lat's Metal Sonic ^_^
Dark City Zone is now added
DCZ exits to ERZ1 now
Visibility update for the turrets and the tower
Special thanks to Hedgefox for the map titles before I knew how to open MAINCFG's in SLADE. Thank you.
Attachments
Last edited: