mechachamp
Completionist
"Literaly unplayable"
"I hope you enjoy this project as much as I did porting it. If any bugs are found or if you have any general suggestions, please make an issue or merge request over on the Blue Heaven GitLab. This will make sure I notice it and evaluate it for a future patch."Is the elevator broken? It goes down and I'm stuck and can't progress normally, had to use noclip.
This doesn't seem to happen in the latest build, so it'll be fixed once v0.7 is finished.Is the elevator broken? It goes down and I'm stuck and can't progress normally, had to use noclip.
(1) Oh, good. I was wondering when that was gonna happen.(1) Since UDMF is standard now, a v0.7 patch will be released soon-ish, within a week probably. I'm lazy so who knows?
(2) This doesn't seem to happen in the latest build, so it'll be fixed once v0.7 is finished.
If it helps, the first v0.6.2 release (with the UDMF maps) doesn't have this issue.Cool beans, it kinda sucks that the level can't progress...and it's at the end, too.
Wait, it doesn't? I'm pretty sure that's what I downloaded....If it helps, the first v0.6.2 release (with the UDMF maps) doesn't have this issue.
also encountered this issueIn the elevator section in Metal Wasteland Act 2, the door wont open
Sorry for taking so long to release a fix to the MWZ2 softlock, I'm a forgetful person. This update also adds Arid Ruins Zone, a zone intended for the pack that never made it into a full release (but did make it into a 2.0 port that I don't know the author of) which was released across OLDCs in the 00s.
I had some more plans for this pack but I've lost the creative drive to work on this any further, so this is probably the final release.
Quick patch to revert the gamedata to the previous one. I changed it thinking that the new zones would break the old gamedata, but it seems fine enough and I wouldn't want people to lose progress.
Fixed Arid Ruins not having level select pics, d'oh.