PrismaticAngel
Dutch word-doer
Looks pretty nice Tets. I like how the place looks now, but why didn't you use BMZ textures instead?
I mean, they ARE made for a mountainous feel.
I mean, they ARE made for a mountainous feel.
This sounds like it could cause some pretty incomprehensible deaths for anyone playing with Tails and Knuckles. I'd appreciate if you kept death pits looking like death pits.An idea that I've been toying with recently is using the fake floor special to make the mountain setting more believable. What this does is extend the walls of the mountain further downward so they don't simply end where the death pit begins, so it looks like you're actually on top of a mountain but you don't need to fall for ten seconds before you die and respawn.
Hmm... I kinda like the new texture set, but then I also don't. The previous BCZ had a more original feel, I think. I still can't wait for this to be finished, though. This is my second favorite level pack, right under Mystic Realm. That’s why I’m attempting to combine them with my Mystical Heavens. That was kind of off topic. Getting back on topic now. Good work, Tets!
You're Knuckles, you jump off the cliff and you grab onto the wall. You start going down the wall, and halfway in you suddenly die.I think you misunderstand me. They do look like death pits. If you're playing as Knuckles or Tails and think it's a clever idea to jump off the side of a cliff, then you're tempting fate and deserve to lose a life.
Half light blocks would totally ruin the point of it looking like a tall mountain... They work for a pit in the literal sense of the word and that's it. It could end up looking cool if you did some fog block work to make the level seem shrouded in clouds, though. But Aero Shrine already kinda has clouds as its own thing...
Heck, even some cloud-looking things could work if it's a high up place.
You could try to make the clouds fade out as they approach the thok barrier. Lower transparency and all that.The only problem with this idea is that it'll be very noticeable when the "clouds" stop at the thok barrier.
You should use some of XG's effects to make some of the instruments sound more natural; particularly, the pan flute could use some reverb and maybe a bit of modulation to add to its depth. Otherwise, interesting take on it; I like the strings.
HOW???? I'm trying to get it to work and all I get is "Error 429 in load configuration: ActiveX component can't create the object"!Recently, however, I got SRB2 DB running under Wine and have been able to resume my work.
I agree. BCZ now looks a little bland.Hmm... I kinda like the new texture set, but then I also don't. The previous BCZ had a more original feel, I think. I still can't wait for this to be finished, though. This is my second favorite level pack, right under Mystic Realm. That’s why I’m attempting to combine them with my Mystical Heavens. That was kind of off topic. Getting back on topic now. Good work, Tets!
all I get is "Error 429 in load configuration: ActiveX component can't create the object"!
Ooh, I am liking this a lot! Good work there!In other news, here's how my experimentation is going with Frigid Peak. I like how it's turning out, but that's just me. Opinions?