Jump to Nov 12, 2009 update
Some of you may recall that I've been putting off updates to Blue Heaven until SRB2 was nearing another public release. Well, in the last few months leading up to 2.0 I began readying my level pack for another release of its own. I intend to use this thread to document my progress toward release as I bring each individual level up to date and complete the addition of the newest zone, Arid Ruins. I'll update periodically with news relating to my recent progress and some screenshots here and there. In this sense I guess it'll be sort of like a blog, but I like the simplicity of posting updates in the forum.
In this first post, I bring you Burning Cavern Zone, act 2 specifically.
The first thing you'll notice is the new texture set. There will be a fair bit more of this in future updates, thanks to the efforts of the texture artists. Moving on, you may recognize this particular scene as the second "room" of act 2, which currently consists almost entirely of lava and sinking platforms. I decided when updating this area that this kind of challenge wasn't really acceptable. It wasn't fun, in any case. Solid ground now circles the outer path of the room while a few sinking platforms remain in the inner path, resulting in a much fairer challenge. The faster path is slightly more dangerous than the slower one.
A welcome change in 2.0 is the addition of flame jets. I didn't like the idea of relying on an exe mod for everybody else to experience my level pack in the fullest. They're now part of the main game, so that's one less conflict I need to deal with.
Elsewhere in the level I've added some pseudo-slopes. In the past I've been against this, but in the context of a volcano setting I have to admit they don't actually look all that bad. This better facilitates gradual changes in elevation than repeated jumping, and overall I think the level flows better for it.
Unfortunately I've run into some difficulty at the end of act 2 with linedef executors. The button near the end only half works, it lowers the ground just under the lava but not the shallow layer of lava itself, and I can't work out why this is. This leaves the level completable only if you jump into the lava and fall through to the bottom of the room (or if you're playing in race mode, in which case that entire event is bypassed).
I have yet to do anything with act 1 aside from replace its texture set. I can only hope that the lava rising event at the end isn't subject to the same bug as described above.
Some of you may recall that I've been putting off updates to Blue Heaven until SRB2 was nearing another public release. Well, in the last few months leading up to 2.0 I began readying my level pack for another release of its own. I intend to use this thread to document my progress toward release as I bring each individual level up to date and complete the addition of the newest zone, Arid Ruins. I'll update periodically with news relating to my recent progress and some screenshots here and there. In this sense I guess it'll be sort of like a blog, but I like the simplicity of posting updates in the forum.
In this first post, I bring you Burning Cavern Zone, act 2 specifically.
The first thing you'll notice is the new texture set. There will be a fair bit more of this in future updates, thanks to the efforts of the texture artists. Moving on, you may recognize this particular scene as the second "room" of act 2, which currently consists almost entirely of lava and sinking platforms. I decided when updating this area that this kind of challenge wasn't really acceptable. It wasn't fun, in any case. Solid ground now circles the outer path of the room while a few sinking platforms remain in the inner path, resulting in a much fairer challenge. The faster path is slightly more dangerous than the slower one.
A welcome change in 2.0 is the addition of flame jets. I didn't like the idea of relying on an exe mod for everybody else to experience my level pack in the fullest. They're now part of the main game, so that's one less conflict I need to deal with.
Elsewhere in the level I've added some pseudo-slopes. In the past I've been against this, but in the context of a volcano setting I have to admit they don't actually look all that bad. This better facilitates gradual changes in elevation than repeated jumping, and overall I think the level flows better for it.
Unfortunately I've run into some difficulty at the end of act 2 with linedef executors. The button near the end only half works, it lowers the ground just under the lava but not the shallow layer of lava itself, and I can't work out why this is. This leaves the level completable only if you jump into the lava and fall through to the bottom of the room (or if you're playing in race mode, in which case that entire event is bypassed).
I have yet to do anything with act 1 aside from replace its texture set. I can only hope that the lava rising event at the end isn't subject to the same bug as described above.
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