Baldi's Schoolhouse

[Open Assets] Baldi's Schoolhouse 1.3

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damn i downloaded the wrong version of baldi's basics
 

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Lap 10 war timer exetior pizzaface snick.exe deton demon orange demon ultimate mode

Give me more mods that chase the players so I can add them
 
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Just to think that the main reason why SSZ exists in the first place is because of you. :> Okay, there was some other stuff that made me start working on this project, but of all the things that could inspire me, your silly hangout map was the gasoline for my fire of a project. And it's funny how this stage reached the kick-starter of it. I actually wanted to show it you this addon when it was still w.i.p, but I guess that the time and pure chance already did it for me. :knuxsmug: And I don’t know what are the chances of this happening but your DRRR S3 addon overview page was the reason why I decided to make a stylized page of my own, the thing is that I didn’t even knew that the S3 addon is yours, so you somehow managed to give me two independent ideas by pure chance.​

While working on SSZ I learned a lot of tricks n' tips that can make this addon even better, which I wanna share with you. And I'm not forcing you to make those changes, but it would be cool to see them in this addon. So just see it as a suggestion for improvement:
-So the the first thing is that the main school map is kinda off-center... Which makes the textures also off-center, which is the most noticeable with the ceiling texture.
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And that can really quickly fixed by just snapping the terrain into the 256x256 grid.
-And about the textures, this is just my taste and you don't need to change those if you want to stay true to the classic version of this game. But you could update the textures so they will fit the PLUS/Remastered variant of BB's. And if you're already at that, then you can just change the schoolhouse to be accurate to the remastered version, which mainly adds some windows to certain rooms and other more interesting stuff.
-And this is just a thing that kinda bugs me, but the ceiling texture is 2 times smaller than in the original, this is a quick fix but it's a one that will make this stage look better.
-So the funny thing is that I kinda snatched the way you make openable doors... But I also made some small improvements to the way they work. So first of all, you made the trigger sectors only on one side of the doors, which makes them not open at all when you're moving at high speeds sometimes. And it's mainly because your sectors have a lenght of 40-45 fracunits and from my experience they open 100% of the time at 64 fracunits. And this is the way I do those. (Look at the reference image)
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And the other improvement I done is adding sfx to them, which is pretty simple actually, just add the play sfx action to the sector that has the each time action tagged to it.
And that's kinda all of the small additions that I want to see in this addon for now. I think...

And I know that might sound kinda weird, but would you mind If I remade some other maps from BB's for this addon? Like the basement from BBCR for example, or maybe even remake the schoolhouse from the ground up or just edit it so it will include some of the new features from BBCR? (I don't like asking for things like this even though I'm just practically wanting to sign up for volunteer work. It just feels wrong to me. :C) And I actually had to stall sending this message and in the meantime I just to make a blue print for the basement map:
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And remember that this is just a small help offer that you don't have to accept if you choose to do so. I'm saying all of this because I don't really like the idea of messing with other people's work even if it will actually help them. I just makes me feel uncomfortable and I want to be sure that I don't make you uncomfortable too. :C
 
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