• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Avoiding turning into super mode

Status
Not open for further replies.
I think you can turn super with a wad if you just edit the sonic wad.....
 
I think that the only player that can do this is the one loaded from SONIC.PLR. And the game can detect if it's modified, I suppose. The guys of STJr aren't stupid, guys...
 
Mabye not, But the plr. files may be. And even if they make that in the future, You can edit past plr. files.
 
Ehm... Did you try to edit SRB2.SRB? The game won't work anymore until you restores it. The same thing must happen with the other files. It's part of the antihacking feature of SRB2.
 
Sik said:
Ehm... Did you try to edit SRB2.SRB? The game won't work anymore until you restores it. The same thing must happen with the other files. It's part of the antihacking feature of SRB2.

I'm talking about the plr. file, not SRB2.SRB.
 
No, no, no, silly. You can't edit the plr files or anything. Why do you want to, though? The super frames aren't just used for Sonic, you know. You can have any Sonic-ability-using character turn super and use the ability frames for the super animation like Sonic does and have them seperate... The only difference between Sonic and any other character using Sonic's abilitys is that Sonic can turn super any time he has 50 rings, while any other character needs a sector with the "50 rings and turn super" special attached.
 
Ehm, Mystic, a question... Since the game has code for avoid turning into Super when you have 50 rings... Does have it code for avoid it in those sectors?

Anyways, I suppose that the same code applies in general (a single piece of code can define if the player can turn into super everywhere)...

Better examine the source code... But I'm too vague for open it :P
 
I think you're talking about the code that resets the emerald count to 0.
RESETEMERALDS, was it?
 
With code I mean the program by itself, not console commands :P

I.e.
Code:
if (skin == 0)
    canSSmode = true;
else
    canSSmode = false;
 
No, in the source code, it's more like:
Code:
if(ability == 0 && skin == 0 && rings >= 50 && urjumping == true)
    P_TurnSuper(player);
But then...
Code:
if(youarestandinginthesectorwithaspecialthatturnsyousuper == true && ability == 0)
    P_TurnSuper(player);
Meaning it never checks for skin if you're standing in a super sector! DO YOU UNDERSTAND YET?!?!
 
Jason the Echidna said:
Except for when you have a map like Mystic Realm Zone. Then any Thokker can turn super.


i tried that, it wont work... i think you are wrong jte, then again my MR4 ain't working right...
 
Status
Not open for further replies.

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top