Air Acceleration

[Open Assets] Air Acceleration 1.3.1

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In the level Sakura Solstice your speed is at max in terms of control, I'm sure it's a bug.

But seriously, just to get off topic I really think SRB2 as a game should have made an small update for the current movement before they start making the physics update 2.3. You're mod is living proof that while some people want running momentum or not we could all agree that the jump stiff-ness is terrible.
Totally agree

But fr I want to add this in my server if these things gets fixed including the resync. Since a kinda laggy player like me (I play with around 90-110 MS) or any input lag gives a controlable air control feeling like having no ping.

Like, I might do some work around (after learning how the code works lol) since the script is open assets until it gets updated officially.
 
I tested the mod in multiplayer, and I did get one resync, but I haven't gotten any more yet. It's also worth noting that the air acceleration was disabled after the resync.

Edit: I did actually manage to replicate it, it seems like a bug with the file saving code. I never get that part right!
Edit 2: The problem actually is, it should only happen when you are playing with you and yourself, since all your instances share the same directory, and so the same configuration file. I'm not entirely sure what do do about it though.
 

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Totally agree

But fr I want to add this in my server if these things gets fixed including the resync. Since a kinda laggy player like me (I play with around 90-110 MS) or any input lag gives a controlable air control feeling like having no ping.

Like, I might do some work around (after learning how the code works lol) since the script is open assets until it gets updated officially.

I completely support that! I'm not a coder or anything but I've always wanted to learn, but it's so intimidating to try. yknow?
 
romoney5 updated Air Acceleration with a new update entry:

Version 1.1.6

No fix for the local server resynch problem yet (just try to keep your toggle value the same between both instances), but I did fix an issue where the player's control can go nuts in Sakura Solstice.

Read the rest of this update entry...
Post automatically merged:

In 2D mode, using this mod plus Momentum Mod, for some reason, your speed will be skyrocketed while just running.
Idk it is possible to fix or not, but atleast I wanna to mention it
That is a bug with The Momentum Mod not this. There is not really much I can do about it..
 
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It still puts you at full speed Sakura for me, I don't know if I'm doing something wrong. :/
 
I tested the mod in multiplayer, and I did get one resync, but I haven't gotten any more yet. It's also worth noting that the air acceleration was disabled after the resync.

Edit: I did actually manage to replicate it, it seems like a bug with the file saving code. I never get that part right!
Edit 2: The problem actually is, it should only happen when you are playing with you and yourself, since all your instances share the same directory, and so the same configuration file. I'm not entirely sure what do do about it though.
Ooh got it. I'll probably test with real players then. Yeah I think isn't a bug at all, makes sense that both instance shares the same file config and can be conflictive when doin online with the same pc.
 
After a test with real players. there's no global resynchs thankfully. Only happens the first time you join to the server and you do the first jumps but you resynch once yourself, not for everyone. after that you have no resynchs in the next maps. Also I don't have problems with the air control on specific maps (at least on my dedicated server)

Now I can give my 5/5 stars after this. Good work :)
 
romoney5 updated Air Acceleration with a new update entry:

Version 1.2

It's here!
  • If you were to add the mod while in game, the effect wouldn't apply properly until the next map, but that has now been fixed. "That's just incredible!"
  • For characters that don't change their thrust factor all the time, a 100x more reliable method is used to apply it. Not sure why I didn't do this before, maybe I made that choice very early in development. Actually, while writing, I decided to use a completely new method for applying the effect for all...

Read the rest of this update entry...
 
This is a great mod that I recommend to every SRB2 player. However, for some reason, it breaks shadows chaos snap. When I try to chaos snap forwards, it just sends me backward. (I'm not sure if this is the best place to ask since this talks about the shadow mod.)
 

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romoney5 updated Air Acceleration with a new update entry:

Version 1.2.1 - Another refactor!

I'm not sure whether to call this 1.2.1 or 1.3, but here is the update anyways.
Apparently Shadow's ability breaks due to me tampering with the forwardmove and sidemove variables (the easy way of doing this), so I decided, I would just translate the game's C code relating to movement, into Lua. Now it should be more accurate than ever!

Short version: I copied the game's code to double air movement accurately.

Read the rest of this update entry...
 
Thanks a bunch, (I'm not experienced with this network stuff), but I'm not sure what the keyword "do" would "do".
Also not sure what the RandomFixed function would help, but this does seem helpful!
 
I think before releasing this mod, you should have really checked both Manual / Strafe and Automatic playstyles to make sure it works in both. In Manual / Strafe, trying to move sideways mid-air results in you moving forwards? In this GIF, I'm not even touching forwards, yet I move in the direction of the camera.

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I think before releasing this mod, you should have really checked both Manual / Strafe and Automatic playstyles to make sure it works in both. In Manual / Strafe, trying to move sideways mid-air results in you moving forwards? In this GIF, I'm not even touching forwards, yet I move in the direction of the camera.

View attachment 141681
Sorry, my testing is not very thorough, and to make matters worse, it is late for me. So expect an update tomorrow..
 

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