That's my bad. I shouldn't have added the Battlemod's special move framework if I wasn't going to put in the moves just yet. I'll try to remember to remove the special name visibility in 1.7c to stop confusion.
Speaking of
v1.7c...it should be out sometime later next week, and might even become
v1.8 since the legendary Metalwario64's decided to cook up a little surprise. (
No Soap Shoes, that'll be WAY later down the line if we can get it to happen at all) He's been out of commission for a while, so it's hype seeing him bring more magic into the world. We'll fix some bugs too while we're at it. I was certainly expecting issues since so much code was refactored, but there's nothing TOO gamebreaking that requires me to rush things rn.