Not automatically. But the rails are easy enough to place it'd only take a few hours at most to make an SRB2rail.pk3, the vanilla campaign but with rails placed over midtextures that make sense to grind to on, or even have a few rails scattered around.
It sure would be cool if SRB2 kept rings around for every individual player rather than make them disappear for everyone after the first player snatches them.
Okay, now for a big progress update!
First, people requested Rush Mode's Humming Top bounce off enemies, and that's been implemented. But I thought of an original mechanic where Sonic can perform ANOTHER humming top after a successfully bounce. This isn't accurate, I just figured it'd be fun, like how the bounce attack in SRB2 lets you bounce up from enemies unlike in SA2.
Here's a quick mockup of the idea. What do you gals and guys think? Yay or nay?
I've teased them before, but lets go into specifics about the Flame and Bubble shield's new abilities!
Main Mode:
Flame Shield: Grants a momentum stacking Far Thok, much like Sonic Advance 2's airdash.
Bubble Shield: Grants ability to charge a Megabounce by holding SPIN when bouncing.
Rush Mode:
Flame Shield: Grants a fixed longer boost to the airdash & airboost. The airboost also deals
2x damage!
Bubble Shield: Grants unimpeded underwater boost speed!
Rush Mode also adds any shield's elemental properties to its Humming Top kick, as I've shown before!
The Fiery Spirit of Competition:
Racing against Modern? SA-Sonic now starts with a Flame Shield to even the odds! (
Or a bubble shield underwater)
We all saw this coming:
SA-Sonic can now gift Power Rings to X Sonic.
Attraction and Thundercoin shields
Attraction and
Thundercoin shields let SA-Sonic hold JUMP to perform Homing Attack variations. Speed for the Attraction Shield, height for the Thundercoin Shield. They didn't
need a buff, I just felt a need to make the two shields a bit more distinct.
Upgraded Slope Physics
Lastly, I'm revamping slope physics! Coming up, SA-Sonic's slope physics act much more like Adventure's. The new acceleration curve at higher speeds could be considered a mild nerf, but Sonic keeps momentum longer from steep slopes, loses speed less abruptly going up slopes, and can "struggle" against upwards slopes more when losing too much speed running.
New physics:
Old 1.8b physics:
Slope Struggling, New vs Old: