It's been said on record that Adventure Mode was made specifically to shut up SA fans by showing that SRB2 is capable of Sonic Adventure-like mechanics. As cool as it is, though, is the gametype really useful beyond that?
To date, I don't think any single mod has made meaningful use of SA mode. SASRB2 is even debatable, in my opinion, where I might go as far to say it uses SA mode as a bunch of gimmicks. Though, is it really pointless to the extent that SA mode should, say, "be removed from 1.1," or does it have some merit and I just haven't tried anything good in a while? :P
To date, I don't think any single mod has made meaningful use of SA mode. SASRB2 is even debatable, in my opinion, where I might go as far to say it uses SA mode as a bunch of gimmicks. Though, is it really pointless to the extent that SA mode should, say, "be removed from 1.1," or does it have some merit and I just haven't tried anything good in a while? :P