Earlier this month, a zip file containing numerous assets for the cancelled fangame Sonic Overture was released to the public. Among the files included within was a series of tilesets and concept sketches for a so-called "Adobe Zone".
Conceived by Pixy-pie, the level sadly never got far past the initial draft phase, and was seemingly scrapped before the project as a whole ended up cancelled. After seeing the assets for myself, I was immediately inspired, and saw potential for these assets to be used for a custom SRB2 map with a very unique setting and aesthetic. So, with Pixy's permission, I have begun work on slowly turning Adobe Zone from a 2D concept to a full 3D level! I am also working closely with her to make sure the level adheres as closely to her vision as possible.
Here are a few of the screenshots I've taken so far. Please bear in mind that these are not indicative of the actual level design itself, I am still currently in the process of creating and importing textures and assets, and testing how they work in the engine. Consider them a proof of concept more than anything.
Conceived by Pixy-pie, the level sadly never got far past the initial draft phase, and was seemingly scrapped before the project as a whole ended up cancelled. After seeing the assets for myself, I was immediately inspired, and saw potential for these assets to be used for a custom SRB2 map with a very unique setting and aesthetic. So, with Pixy's permission, I have begun work on slowly turning Adobe Zone from a 2D concept to a full 3D level! I am also working closely with her to make sure the level adheres as closely to her vision as possible.
Here are a few of the screenshots I've taken so far. Please bear in mind that these are not indicative of the actual level design itself, I am still currently in the process of creating and importing textures and assets, and testing how they work in the engine. Consider them a proof of concept more than anything.