skeletondome
Member
this thread sucks and i hate it feel free to delete
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kris would probably kick her ass if they had susie and ralsei with themashen vs kris who would win
first off, the pk3 as presented here doesn't...actually work, unfortunately. the OLDC swapper name line in the lua file causes it to error out and dismiss the rest of the script entirely. i went and commented it out in SLADE, and it seemed to work fine from there. weird.btw im not really sure if her moveset flows well. everyone please playtest this pk3 if you have the time to do so and let me know if you think anything could be changed/replaced
whoops forgot to take that outfirst off, the pk3 as presented here doesn't...actually work, unfortunately. the OLDC swapper name line in the lua file causes it to error out and dismiss the rest of the script entirely. i went and commented it out in SLADE, and it seemed to work fine from there. weird.
funny, it's usually full most of the time i play. maybe it's just down to playstylei found the pv meter to constantly be empty for most of my playtime, for multiple reasons, which is kind of a bummer.
- i think it drains just sliiiightly too quickly. i know it drains that quickly to prevent abuse of the invincibility, but making it last just a little bit longer would be appreciated.
- i appreciate that different things restore the pv meter, such as rings, super ring monitors and 1-up monitors, but i think it'd go a long way if defeating enemies contributed to this as well, especially during boss fights, where otherwise there's no way to restore any of it.
- the invincibility is a little overpowered. for the most part it works perfectly and is balanced pretty well, but once you get to stages like egg rock or aerial garden it can become very exploitable. the most egregious examples being that you can pretty effectively dodge drowning by turning invisible when the timer hits 0, or avoiding literal death pits by...standing on them while it's active.
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it IS pretty funny though...
i did consider this but i want to keep her moveset to jump and spin. originally, exiting invincibility would teleport you a short distance forward, but i found that to be too jarring + using it against walls would teleport you to the top. i myself have given up trying completely but if you have an idea i'd be happy to try iti think ashen could do with just one more movement ability, preferably a horizontal movement option. it's not a huge deal, but it does leave a little to be desired when the fastest you can move is via srb2's slippery running. totally up to you though, that's more of a me thing.
i liked the sword design, looked like it would be used in SRB2 infinity.hey just posting to say that i have continued work on this after forgetting about it for god knows how long. please dont lock this thread o great moderators :pray emoji:
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btw im not really sure if her moveset flows well. everyone please playtest this pk3 if you have the time to do so and let me know if you think anything could be changed/replaced
It seems like the issue here is that not only is the function not in a hook, but there is also no check for the OLDC namespace, which is required for the function to work properly, as stated by Tatsuru:unfortunately. the OLDC swapper name line in the lua file causes it to error out and dismiss the rest of the script entirely. i went and commented it out in SLADE, and it seemed to work fine from there. weird.
"sword" they are DAGGERS /lhji liked the sword design, looked like it would be used in SRB2 infinity.
other then that, the same thing with silvervortex.