This is not going to happen,because as if you didnt heard in 2017, Sega allow fans to do basicly ANYTHING with Sonic IP, as long as its not for profit. If STJr does make SRB2 to be pay-to-play,Sega will get mad for not obeying the rules,and SRB2 would be taken down.then srb2 may become a little pricey, otherwise it will stay free
What you are describing is acceleration, not momentum. Momentum has nothing to do with gaining speed and everything to do with holding onto it once you have it. The harder it is to stop while in motion, the more momentum you are carrying. Walking carries little to no momentum as it should, but you do take a moment to slow down to a stop from the running state and this does seem to take a little bit longer downhill while being very quick while trying to go uphill. As such, running does seem to be using a very basic form of momentum coding, though probably not physics based if I were to make a quick guess.Momentum technically is in the game via rolling, but it is not in the game while in your running/walking states. For example, if you run down a slope in GFZ2, you will stay at a constant speed, while when you roll down a slope in GFZ2, you will gradually gain more speed.
That is agreeable,though my point still stands. Omens' demo had to be bought,and it started one of many controversies the game would have.So much so Sega discovered this demo and the rule has crossed (the rule i mentioned wasnt made up,it was from Sega in 2017).srb2 solos much more than omens ever could
Will they put a port of srb2 for xbox, ps and nintendo?
And if you don't know how to do that(which is fair, I don't even know if SRB2 on consoles like that is possible, myself, and the game is unstable enough on android), you can always connect a controller to whatever device you use to play the game and play it like that to make it feel like it's on a console like that....port the game by yourself using the source code.